Frédéric Batardy
f410960f37
Fix cloud transparency
2024-08-19 22:06:08 +07:00
Nathan Lovato
78aafa45f3
fix AnimationPlayer blending issue in Godot 4.3
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I made two sets of changes:
- Not calling AnimationPlayer.play() every frame. It was causing the animation blending to try to apply/retrigger the animation somehow.
- Changed the character model import settings to mark idle and walk animations as looping
2024-08-17 16:18:15 +07:00
Kenney
051ed3da98
Progress
2024-08-17 13:06:52 +07:00
Kenney
f51aa62615
Progress
2024-07-04 19:00:22 +07:00
Kenney
d30cfe55d7
Progress
2024-07-04 18:47:32 +07:00
tomdevelops
682cd3f93e
fixed cloud scene node ref
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removes the warning logs during runtime
2023-10-31 23:05:33 +07:00
tomdevelops
72f82e8d26
added missing antenna node to player scene
2023-10-31 23:05:04 +07:00
tomdevelops
4cbf4a11cd
migrated coin scene format
2023-10-31 23:04:49 +07:00
tomdevelops
1a719c22f8
fixed platforms by integrating the CollisionShape3D into the StaticBody3D
2023-10-31 23:04:19 +07:00
tomdevelops
1a5c4f91a1
moved character nodes to according scene and removed them from player scene
2023-10-31 23:04:03 +07:00
Kenney
c8162b7af9
Small adjustments
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Fix in player code, new screenshot and readme adjustment
2023-09-19 01:55:53 +07:00
Kenney
f9731dff46
Changes, fixes and additions
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### Coding & project
- Minor bug fixes and improvements
- Improved code (best practice)
- Changed folder structure, filenames (best practice)
- Signal style changed to Godot 4.x-like
### Gameplay
- Respawning added
- Falling platforms added
- Clouds (floating cubes) added
### Sprites
- Newly designed splash screen
- Newly designed coin HUD icon
### Audio
- Coin sound replaced
- Jumping sound volume adjusted
- Landing sound added
2023-09-17 02:57:12 +07:00