Kenney
d5e6c5bac0
Update to Godot 4.3 (stable)
2024-08-17 16:35:52 +07:00
Nathan Lovato
78aafa45f3
fix AnimationPlayer blending issue in Godot 4.3
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I made two sets of changes:
- Not calling AnimationPlayer.play() every frame. It was causing the animation blending to try to apply/retrigger the animation somehow.
- Changed the character model import settings to mark idle and walk animations as looping
2024-08-17 16:18:15 +07:00
Kenney
051ed3da98
Progress
2024-08-17 13:06:52 +07:00
Kenney
f51aa62615
Progress
2024-07-04 19:00:22 +07:00
Joseph DiGiovanni
a5f8ceb985
Improve handling analog movement
2023-12-19 10:25:48 +07:00
Joseph DiGiovanni
91a2c4a89f
Simplify jump function
2023-12-16 23:52:28 +07:00
Kenney
c8162b7af9
Small adjustments
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Fix in player code, new screenshot and readme adjustment
2023-09-19 01:55:53 +07:00
Kenney
f9731dff46
Changes, fixes and additions
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### Coding & project
- Minor bug fixes and improvements
- Improved code (best practice)
- Changed folder structure, filenames (best practice)
- Signal style changed to Godot 4.x-like
### Gameplay
- Respawning added
- Falling platforms added
- Clouds (floating cubes) added
### Sprites
- Newly designed splash screen
- Newly designed coin HUD icon
### Audio
- Coin sound replaced
- Jumping sound volume adjusted
- Landing sound added
2023-09-17 02:57:12 +07:00
Alexander Hartmann
18c2aceb52
added respawn area / trigger
2023-09-16 02:26:30 +07:00
Kenney
b1746b39fd
Progress
2023-09-15 21:18:19 +07:00
Kenney
ba50c0c83a
Initial commit
2023-09-15 21:10:32 +07:00