diff --git a/objects/platform_falling.gd b/objects/platform_falling.gd index d2fedc2..4fa22c0 100644 --- a/objects/platform_falling.gd +++ b/objects/platform_falling.gd @@ -3,7 +3,7 @@ extends Node3D var falling := false var fall_velocity := 0.0 -func _process(delta): +func _physics_process(delta): scale = scale.lerp(Vector3(1, 1, 1), delta * 10) # Animate scale if falling: