25 lines
623 B
GDScript
25 lines
623 B
GDScript
class_name Item
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extends Node3D
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@export var unit_name: String
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@export var maximum_health := 10
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@export var health := maximum_health
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signal name_changed(unit_name: String)
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signal health_changed(current_health: int, maximum_health: int)
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signal item_destroyed
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func _ready() -> void:
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name_changed.emit(unit_name)
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health_changed.emit(health, maximum_health)
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func take_damage(damage_amount: int) -> void:
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health -= damage_amount
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clampi(health, 0, maximum_health)
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health_changed.emit(health, maximum_health)
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if health <= 0: destroyed()
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func destroyed() -> void:
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print(unit_name + " destroyed!")
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item_destroyed.emit()
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