SchildDerStaerke/scripts/item.gd

25 lines
623 B
GDScript

class_name Item
extends Node3D
@export var unit_name: String
@export var maximum_health := 10
@export var health := maximum_health
signal name_changed(unit_name: String)
signal health_changed(current_health: int, maximum_health: int)
signal item_destroyed
func _ready() -> void:
name_changed.emit(unit_name)
health_changed.emit(health, maximum_health)
func take_damage(damage_amount: int) -> void:
health -= damage_amount
clampi(health, 0, maximum_health)
health_changed.emit(health, maximum_health)
if health <= 0: destroyed()
func destroyed() -> void:
print(unit_name + " destroyed!")
item_destroyed.emit()