SchildDerStaerke/scripts/target.gd

17 lines
354 B
GDScript

class_name Target extends RigidBody3D
var health: int = 10
signal damaged(amount)
signal died()
func take_damage(damage_amount: int) -> void:
health -= damage_amount
emit_signal("damaged", damage_amount)
if health <= 0:
emit_signal("died")
die()
func die() -> void:
# Optional: spawn explosion, play animation/sound, then remove
queue_free()