27 lines
912 B
GDScript
27 lines
912 B
GDScript
extends Control
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@export var health_bar: TextureProgressBar
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@export var stamina_bar: TextureProgressBar
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@export var gold_label: Label
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@export var player: Player
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func _ready() -> void:
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player.health_changed.connect(update_health_bar)
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player.stamina_changed.connect(update_stamina_bar)
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player.gold_changed.connect(update_gold_text)
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player.player_loaded.connect(_on_player_loaded)
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func update_health_bar (current_health, maximal_health) -> void:
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health_bar.value = (100 / maximal_health) * current_health
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func update_stamina_bar (current_stamina, maximal_stamina) -> void:
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stamina_bar.value = (100 / maximal_stamina) * current_stamina
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func update_gold_text (gold: int) -> void:
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gold_label.text = "Gold: " + str(gold)
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func _on_player_loaded() -> void:
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update_health_bar(player.health, player.maximum_health)
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update_stamina_bar(player.stamina, player.maximum_stamina)
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update_gold_text(player.gold)
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