30 lines
1018 B
GDScript
30 lines
1018 B
GDScript
class_name Knight extends Player
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var attacks := ["1h_slice_diagonal", "1h_slice_horizontal", "1h_attack_chop"]
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var footsteps := [
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"res://resources/audio/footstep_grass_000.ogg",
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"res://resources/audio/footstep_grass_001.ogg",
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"res://resources/audio/footstep_grass_002.ogg",
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"res://resources/audio/footstep_grass_003.ogg",
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"res://resources/audio/footstep_grass_004.ogg"
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]
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func _input(event: InputEvent) -> void:
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# Attack
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if event.is_action_pressed("attack"):
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if enough_stamina_available(attack_cost):
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use_stamina(attack_cost)
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if state == States.blocking:
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anim_state.travel("Block_Attack")
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else:
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anim_state.travel(attacks.pick_random())
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# Block
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if Input.is_action_pressed("block"): state = States.blocking
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if Input.is_action_just_released("block"): state = States.idle
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anim_tree.set("parameters/conditions/blocking", state == States.blocking)
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anim_tree.set("parameters/conditions/not_blocking", state != States.blocking)
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# Calls the _input() from player.gd
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super._input(event)
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