41 lines
941 B
GDScript
41 lines
941 B
GDScript
class_name Item extends Node3D
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@export var item_name: String
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@export var maximum_health := 10
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@export var health := maximum_health
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enum States {
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hidden,
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idle,
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closed,
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opened,
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looted,
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destroyed
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}
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@export var state = States.idle:
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get:
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return state
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set(value):
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state = value
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state_changed.emit(value)
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signal name_changed(item_name: String)
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signal health_changed(current_health: int, maximum_health: int)
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signal state_changed(new_state: States)
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signal recalculate_navigation_map()
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func _ready() -> void:
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name_changed.emit(item_name)
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health_changed.emit(health, maximum_health)
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func take_damage(damage_amount: int) -> void:
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health = clamp(health - damage_amount, 0, maximum_health)
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health_changed.emit(health, maximum_health)
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if health <= 0:
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state = States.destroyed
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func destroy_item() -> void:
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recalculate_navigation_map.emit(self)
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queue_free()
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