SchildDerStaerke/resources/models/dungeon/wall_doorway.gltf.import

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dr43vwhrgkr6e"
path="res://.godot/imported/wall_doorway.gltf-b57a3b8ad0f71ff3303d448a71c4aa1c.scn"
[deps]
source_file="res://resources/models/dungeon/wall_doorway.gltf"
dest_files=["res://.godot/imported/wall_doorway.gltf-b57a3b8ad0f71ff3303d448a71c4aa1c.scn"]
[params]
nodes/root_type="StaticBody3D"
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"nodes": {
"PATH:wall_doorway": {
"generate/physics": true,
"physics/shape_type": 1
},
"PATH:wall_doorway/wall_doorway_door": {
"generate/physics": true,
"physics/body_type": 1,
"physics/shape_type": 1
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1