SchildDerStaerke/packed-scenes/skeleton_warrior_old.tscn

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[gd_scene load_steps=42 format=3 uid="uid://670weiu5lj4u"]
[ext_resource type="PackedScene" uid="uid://dkdvaoo1jowo2" path="res://resources/models/skeletons/Skeleton_Warrior_new.glb" id="1_1tv7o"]
[ext_resource type="Script" path="res://scripts/enemy.gd" id="2_gn4pp"]
[ext_resource type="Texture2D" uid="uid://dusuxbeon1rsm" path="res://resources/images/white1x1.png" id="3_62g4n"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_haxcf"]
height = 2.4
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hx644"]
animation = &"Death_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jrf36"]
animation = &"Death_B"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lpmvt"]
animation = &"Hit_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1hv0p"]
animation = &"Hit_B"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v8ipv"]
animation = &"Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3xwge"]
animation = &"Running_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0a3eg"]
animation = &"Walking_Backwards"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_whl85"]
animation = &"Running_Strafe_Right"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uh0vu"]
animation = &"Running_Strafe_Left"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_vsgt8"]
blend_point_0/node = SubResource("AnimationNodeAnimation_v8ipv")
blend_point_0/pos = Vector2(0, 0)
blend_point_1/node = SubResource("AnimationNodeAnimation_3xwge")
blend_point_1/pos = Vector2(0, 1)
blend_point_2/node = SubResource("AnimationNodeAnimation_0a3eg")
blend_point_2/pos = Vector2(0, -1)
blend_point_3/node = SubResource("AnimationNodeAnimation_whl85")
blend_point_3/pos = Vector2(1, 0)
blend_point_4/node = SubResource("AnimationNodeAnimation_uh0vu")
blend_point_4/pos = Vector2(-1, 0)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qnt8j"]
animation = &"Jump_Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_k0lhp"]
animation = &"Jump_Land"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_n2bl3"]
animation = &"Jump_Start"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lp4nb"]
animation = &"Skeletons_Awaken_Floor_Long"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_m8va5"]
animation = &"Unarmed_Melee_Attack_Punch_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ou2cq"]
animation = &"Unarmed_Melee_Attack_Punch_A"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u8v08"]
animation = &"Unarmed_Melee_Attack_Punch_B"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0pn5a"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4j7ud"]
advance_mode = 2
advance_condition = &"jumping"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mgjn7"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_eh75m"]
advance_mode = 2
advance_condition = &"grounded"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qllfg"]
xfade_time = 0.2
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vq1x0"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yp0xf"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ykhdv"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bsx0c"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hebuk"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_138r8"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8a1wb"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hnd51"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ibwmu"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fbopi"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0miw0"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6qnll"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bfkmj"]
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7v7qh"]
states/Death_A/node = SubResource("AnimationNodeAnimation_hx644")
states/Death_A/position = Vector2(748, 100)
states/Death_B/node = SubResource("AnimationNodeAnimation_jrf36")
states/Death_B/position = Vector2(748, 143.814)
states/Hit_A/node = SubResource("AnimationNodeAnimation_lpmvt")
states/Hit_A/position = Vector2(188, 233.814)
states/Hit_B/node = SubResource("AnimationNodeAnimation_1hv0p")
states/Hit_B/position = Vector2(289, 233.814)
states/IWR/node = SubResource("AnimationNodeBlendSpace2D_vsgt8")
states/IWR/position = Vector2(531, 100)
states/Jump_Idle/node = SubResource("AnimationNodeAnimation_qnt8j")
states/Jump_Idle/position = Vector2(782, 283)
states/Jump_Land/node = SubResource("AnimationNodeAnimation_k0lhp")
states/Jump_Land/position = Vector2(900, 283)
states/Jump_Start/node = SubResource("AnimationNodeAnimation_n2bl3")
states/Jump_Start/position = Vector2(658, 283)
states/Skeletons_Awaken_Floor_Long/node = SubResource("AnimationNodeAnimation_lp4nb")
states/Skeletons_Awaken_Floor_Long/position = Vector2(-4, -53.186)
states/Start/position = Vector2(300, 49)
states/Unarmed_Melee_Attack_Punch_A/node = SubResource("AnimationNodeAnimation_ou2cq")
states/Unarmed_Melee_Attack_Punch_A/position = Vector2(300, -53.186)
"states/Unarmed_Melee_Attack_Punch_A 2/node" = SubResource("AnimationNodeAnimation_m8va5")
"states/Unarmed_Melee_Attack_Punch_A 2/position" = Vector2(583, -22.186)
states/Unarmed_Melee_Attack_Punch_B/node = SubResource("AnimationNodeAnimation_u8v08")
states/Unarmed_Melee_Attack_Punch_B/position = Vector2(831, -14.186)
transitions = ["IWR", "Death_A", SubResource("AnimationNodeStateMachineTransition_0pn5a"), "IWR", "Jump_Start", SubResource("AnimationNodeStateMachineTransition_4j7ud"), "Jump_Start", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_mgjn7"), "Jump_Idle", "Jump_Land", SubResource("AnimationNodeStateMachineTransition_eh75m"), "Jump_Land", "IWR", SubResource("AnimationNodeStateMachineTransition_qllfg"), "IWR", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_vq1x0"), "Unarmed_Melee_Attack_Punch_A", "IWR", SubResource("AnimationNodeStateMachineTransition_yp0xf"), "IWR", "Unarmed_Melee_Attack_Punch_A", SubResource("AnimationNodeStateMachineTransition_ykhdv"), "IWR", "Unarmed_Melee_Attack_Punch_A 2", SubResource("AnimationNodeStateMachineTransition_bsx0c"), "Unarmed_Melee_Attack_Punch_A 2", "IWR", SubResource("AnimationNodeStateMachineTransition_hebuk"), "IWR", "Unarmed_Melee_Attack_Punch_B", SubResource("AnimationNodeStateMachineTransition_138r8"), "Unarmed_Melee_Attack_Punch_B", "IWR", SubResource("AnimationNodeStateMachineTransition_8a1wb"), "Start", "IWR", SubResource("AnimationNodeStateMachineTransition_hnd51"), "IWR", "Hit_A", SubResource("AnimationNodeStateMachineTransition_ibwmu"), "Hit_A", "IWR", SubResource("AnimationNodeStateMachineTransition_fbopi"), "IWR", "Hit_B", SubResource("AnimationNodeStateMachineTransition_0miw0"), "Hit_B", "IWR", SubResource("AnimationNodeStateMachineTransition_6qnll"), "IWR", "Death_B", SubResource("AnimationNodeStateMachineTransition_bfkmj")]
graph_offset = Vector2(-318, -97.186)
[sub_resource type="ViewportTexture" id="ViewportTexture_1vx5n"]
viewport_path = NodePath("sprite_enemy_overlay/EnemyOverlay")
[node name="Skeleton_Warrior_old" instance=ExtResource("1_1tv7o")]
script = ExtResource("2_gn4pp")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
shape = SubResource("CapsuleShape3D_haxcf")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." index="1"]
debug_enabled = true
[node name="Skeleton3D" parent="Rig" index="0"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
bones/0/rotation = Quaternion(-8.55849e-09, -0.000274706, -1.25818e-11, 1)
bones/1/position = Vector3(6.64802e-19, 0.369938, 1.20825e-15)
bones/1/rotation = Quaternion(5.44561e-05, 0.0425453, 3.42348e-05, 0.999095)
bones/1/scale = Vector3(1, 1, 1)
bones/2/position = Vector3(5.98822e-12, 0.191978, -2.81142e-12)
bones/2/rotation = Quaternion(-2.79886e-05, 0.00399459, 0.000181815, 0.999992)
bones/2/scale = Vector3(1, 1, 1)
bones/3/position = Vector3(-1.41718e-11, 0.374988, 2.56119e-11)
bones/3/rotation = Quaternion(3.63335e-05, 8.24477e-05, 0.000559379, 1)
bones/3/scale = Vector3(1, 1, 1)
bones/4/position = Vector3(0.212005, 0.134126, -2.50098e-05)
bones/4/rotation = Quaternion(-0.551295, -0.0608436, -0.645622, 0.524922)
bones/4/scale = Vector3(0.999999, 0.999999, 1)
bones/5/position = Vector3(4.27124e-08, 0.241897, -1.72472e-07)
bones/5/rotation = Quaternion(2.21527e-07, 7.7559e-08, -0.50175, 0.865013)
bones/5/scale = Vector3(1, 1, 1)
bones/6/position = Vector3(1.43398e-08, 0.260044, -2.47846e-08)
bones/6/rotation = Quaternion(-2.29225e-07, 3.87405e-08, 0.0266581, 0.999645)
bones/6/scale = Vector3(1, 1, 1)
bones/7/position = Vector3(-7.1782e-09, 0.0738259, -1.0869e-08)
bones/7/rotation = Quaternion(-0.31985, -0.336269, 0.139119, 0.874794)
bones/7/scale = Vector3(1, 1, 1)
bones/8/position = Vector3(9.24142e-10, 0.0961252, -0.0575)
bones/8/rotation = Quaternion(0.00137925, 0.00136064, -0.701714, 0.712456)
bones/8/scale = Vector3(1, 1, 1)
bones/9/position = Vector3(-0.211998, 0.134121, -2.04914e-05)
bones/9/rotation = Quaternion(-0.611123, 0.0808876, 0.616329, 0.490025)
bones/9/scale = Vector3(0.999999, 0.999999, 1)
bones/10/position = Vector3(-4.04491e-08, 0.241897, -5.30697e-08)
bones/10/rotation = Quaternion(2.03615e-07, -8.71308e-08, 0.526245, 0.850333)
bones/10/scale = Vector3(1, 1, 1)
bones/11/position = Vector3(-3.84913e-08, 0.260044, 1.39398e-08)
bones/11/rotation = Quaternion(-2.17454e-07, -1.26836e-08, -0.0266581, 0.999645)
bones/11/scale = Vector3(1, 1, 1)
bones/12/position = Vector3(-1.3659e-08, 0.0738259, -6.36405e-08)
bones/12/rotation = Quaternion(-0.314378, 0.315529, -0.222963, 0.867119)
bones/12/scale = Vector3(1, 1, 1)
bones/13/position = Vector3(-1.97277e-08, 0.0961251, -0.0575)
bones/13/rotation = Quaternion(0.00422151, 0.00494949, 0.702563, 0.711592)
bones/13/scale = Vector3(1, 1, 1)
bones/14/position = Vector3(-1.24878e-11, 0.268797, 4.0423e-15)
bones/14/rotation = Quaternion(0.00053659, -0.0309765, -1.39809e-05, 0.99952)
bones/16/position = Vector3(0.170945, 0.113587, 0.000221288)
bones/16/rotation = Quaternion(0.989657, 0.082121, 0.0778557, 0.0881679)
bones/16/scale = Vector3(1, 1, 1)
bones/17/position = Vector3(3.92422e-08, 0.227078, -1.35528e-10)
bones/17/rotation = Quaternion(0.389702, 6.52278e-08, -2.6229e-07, 0.920941)
bones/17/scale = Vector3(1, 1, 1)
bones/18/position = Vector3(4.37849e-08, 0.149437, -6.94943e-09)
bones/18/rotation = Quaternion(-0.61891, -0.198635, 0.0739345, 0.756326)
bones/18/scale = Vector3(1, 1, 0.999999)
bones/19/position = Vector3(-7.03199e-09, 0.16565, 2.68891e-08)
bones/19/rotation = Quaternion(-1.9783e-06, 0.920155, -0.391554, 6.20673e-07)
bones/19/scale = Vector3(1, 0.999998, 1)
bones/20/position = Vector3(-0.170945, 0.113344, -0.000221611)
bones/20/rotation = Quaternion(0.991901, -0.0327751, 0.0294322, 0.119131)
bones/20/scale = Vector3(1, 1, 1)
bones/21/position = Vector3(-9.67559e-09, 0.227077, -1.42054e-08)
bones/21/rotation = Quaternion(0.438174, -6.51914e-08, 3.07249e-07, 0.89889)
bones/21/scale = Vector3(1, 1, 1)
bones/22/position = Vector3(1.60742e-08, 0.149437, 6.9127e-09)
bones/22/rotation = Quaternion(-0.645671, 0.111105, -0.0219987, 0.75517)
bones/22/scale = Vector3(1, 1, 0.999999)
bones/23/position = Vector3(6.94013e-09, 0.16565, 2.44373e-08)
bones/23/rotation = Quaternion(-8.80708e-05, 0.920215, -0.391413, 2.01284e-05)
bones/23/scale = Vector3(1, 0.999998, 1)
bones/24/position = Vector3(0.170945, 0.292327, 0.575829)
bones/24/rotation = Quaternion(0.707107, -2.25334e-07, -5.00237e-08, 0.707107)
bones/24/scale = Vector3(1, 1, 1)
bones/25/position = Vector3(0.201736, 0.027845, 0.207788)
bones/25/rotation = Quaternion(-0.709033, -7.23962e-08, -7.28047e-08, 0.705175)
bones/25/scale = Vector3(1, 1, 1)
bones/26/position = Vector3(-7.49557e-10, 0.362833, -6.70081e-10)
bones/26/rotation = Quaternion(-7.43883e-08, 1.36633e-08, 0.986123, -0.166014)
bones/27/position = Vector3(-4.34108e-08, 0.213436, -1.24871e-08)
bones/27/rotation = Quaternion(-1.33533e-07, 0.391084, 0.920355, 2.11989e-08)
bones/27/scale = Vector3(1, 1, 1)
bones/28/position = Vector3(2.49135e-08, 0.16565, 4.15134e-10)
bones/28/rotation = Quaternion(-0.391084, -1.9452e-08, -4.71066e-08, 0.920355)
bones/28/scale = Vector3(1, 1, 1)
bones/29/position = Vector3(4.40738e-08, 0.16565, -1.00732e-08)
bones/29/rotation = Quaternion(1, -1.43484e-08, 1.98699e-07, -1.03499e-07)
bones/29/scale = Vector3(1, 1, 1)
bones/30/position = Vector3(-1.01971e-08, 1.4023e-08, -1.90554e-08)
bones/30/rotation = Quaternion(4.02062e-08, -6.75534e-12, -1.77594e-08, 1)
bones/31/position = Vector3(-0.170945, 0.292327, 0.575829)
bones/31/rotation = Quaternion(0.707107, -3.427e-08, 1.4104e-07, 0.707107)
bones/31/scale = Vector3(1, 1, 1)
bones/32/position = Vector3(-0.170945, 0.0252633, 0.241364)
bones/32/rotation = Quaternion(-0.703198, -7.30473e-08, -7.21461e-08, 0.710994)
bones/32/scale = Vector3(1, 1, 1)
bones/33/position = Vector3(1.23156e-08, 0.362833, -3.27995e-10)
bones/33/rotation = Quaternion(-9.3501e-08, -8.30957e-09, 0.994956, 0.100307)
bones/34/position = Vector3(-2.94849e-09, 0.213436, -1.62925e-08)
bones/34/rotation = Quaternion(-1.4697e-07, 0.391084, 0.920355, 2.4034e-08)
bones/34/scale = Vector3(1, 1, 1)
bones/35/position = Vector3(-8.78417e-09, 0.16565, 1.69807e-08)
bones/35/rotation = Quaternion(-0.391084, -3.11633e-08, -5.80803e-08, 0.920355)
bones/35/scale = Vector3(1, 1, 1)
bones/36/position = Vector3(6.05823e-09, 0.16565, 1.15316e-08)
bones/36/rotation = Quaternion(1, -1.43787e-09, 1.9332e-07, -8.73225e-08)
bones/36/scale = Vector3(1, 1, 1)
bones/37/position = Vector3(4.5566e-09, -3.13355e-09, -5.74337e-09)
bones/37/rotation = Quaternion(-6.66488e-10, 8.29075e-12, -1.77544e-08, 1)
bones/37/scale = Vector3(1, 1, 1)
bones/38/position = Vector3(0.453379, 1.10355, -0.593026)
bones/38/rotation = Quaternion(-0.707107, 6.4707e-05, 6.4707e-05, 0.707107)
bones/39/position = Vector3(0.520733, 0.77053, -0.0592629)
bones/39/rotation = Quaternion(0.795616, 0.00380772, 0.605784, 0.00243902)
bones/39/scale = Vector3(1, 1, 1)
bones/40/position = Vector3(-0.45384, 1.10345, -0.592593)
bones/40/rotation = Quaternion(-0.707107, 6.4707e-05, 6.4707e-05, 0.707107)
bones/41/position = Vector3(-0.510811, 0.770982, 0.0633181)
bones/41/rotation = Quaternion(-0.762388, 0.00756036, 0.647063, -0.00406019)
bones/41/scale = Vector3(1, 1, 1)
[node name="Skeleton_Warrior_Helmet" parent="Rig/Skeleton3D" index="0"]
transform = Transform3D(0.999526, -0.00144411, 0.0307548, 0.00148443, 0.999998, -0.00128816, -0.0307529, 0.0013332, 0.999526, -0.000550446, 1.18015, 9.1196e-05)
[node name="AnimationTree" type="AnimationTree" parent="." index="4"]
tree_root = SubResource("AnimationNodeStateMachine_7v7qh")
anim_player = NodePath("../AnimationPlayer")
parameters/current_length = 1.04167
parameters/current_position = 0.62703
parameters/current_delta = 0.0166667
parameters/conditions/grounded = false
parameters/conditions/jumping = false
parameters/Death_A/current_length = 0.791667
parameters/Death_A/current_position = 0.791667
parameters/Death_A/current_delta = 0.0263263
parameters/Death_B/current_length = 2.625
parameters/Death_B/current_position = 2.625
parameters/Death_B/current_delta = 0.0
parameters/End/current_length = 0.0
parameters/End/current_position = 0.0
parameters/End/current_delta = 0.0
parameters/Hit_A/current_length = 0.666667
parameters/Hit_A/current_position = 0.666667
parameters/Hit_A/current_delta = 0.0333333
parameters/Hit_B/current_length = 0.833333
parameters/Hit_B/current_position = 0.833333
parameters/Hit_B/current_delta = 0.0175824
parameters/IWR/current_length = 1.04167
parameters/IWR/current_position = 0.62703
parameters/IWR/current_delta = 0.0166667
parameters/IWR/blend_position = Vector2(0.000524879, -0.0137615)
parameters/IWR/0/current_length = 1.04167
parameters/IWR/0/current_position = 0.62703
parameters/IWR/0/current_delta = 0.0166667
parameters/IWR/1/current_length = 0.791667
parameters/IWR/1/current_position = 0.708259
parameters/IWR/1/current_delta = 0.0166667
parameters/IWR/2/current_length = 1.04167
parameters/IWR/2/current_position = 1.04167
parameters/IWR/2/current_delta = 0.0
parameters/IWR/3/current_length = 0.791667
parameters/IWR/3/current_position = 0.293691
parameters/IWR/3/current_delta = 0.0166667
parameters/IWR/4/current_length = 0.791667
parameters/IWR/4/current_position = 0.390352
parameters/IWR/4/current_delta = 0.0166667
parameters/Jump_Idle/current_length = 1.04167
parameters/Jump_Idle/current_position = 0.0352051
parameters/Jump_Idle/current_delta = 0.0166667
parameters/Jump_Land/current_length = 0.666667
parameters/Jump_Land/current_position = 0.666667
parameters/Jump_Land/current_delta = 0.0313591
parameters/Jump_Start/current_length = 0.583333
parameters/Jump_Start/current_position = 0.583333
parameters/Jump_Start/current_delta = 0.0171544
parameters/Skeletons_Awaken_Floor_Long/current_length = 3.83333
parameters/Skeletons_Awaken_Floor_Long/current_position = 3.83333
parameters/Skeletons_Awaken_Floor_Long/current_delta = 0.0166667
parameters/Start/current_length = 0.0
parameters/Start/current_position = 0.0
parameters/Start/current_delta = 0.0
parameters/Unarmed_Melee_Attack_Punch_A/current_length = 1.45833
parameters/Unarmed_Melee_Attack_Punch_A/current_position = 1.45833
parameters/Unarmed_Melee_Attack_Punch_A/current_delta = 0.025
"parameters/Unarmed_Melee_Attack_Punch_A 2/current_length" = 1.45833
"parameters/Unarmed_Melee_Attack_Punch_A 2/current_position" = 1.45833
"parameters/Unarmed_Melee_Attack_Punch_A 2/current_delta" = 0.0260523
parameters/Unarmed_Melee_Attack_Punch_B/current_length = 1.66667
parameters/Unarmed_Melee_Attack_Punch_B/current_position = 1.66667
parameters/Unarmed_Melee_Attack_Punch_B/current_delta = 0.01703
[node name="sprite_enemy_overlay" type="Sprite3D" parent="." index="5"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
billboard = 1
texture = SubResource("ViewportTexture_1vx5n")
[node name="EnemyOverlay" type="SubViewport" parent="sprite_enemy_overlay" index="0"]
transparent_bg = true
handle_input_locally = false
size = Vector2i(300, 50)
render_target_update_mode = 4
[node name="Name" type="Label" parent="sprite_enemy_overlay/EnemyOverlay" index="0"]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -150.0
offset_right = 150.0
offset_bottom = 23.0
grow_horizontal = 2
size_flags_horizontal = 4
text = "Skeleton Warrior"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Health" type="TextureProgressBar" parent="sprite_enemy_overlay/EnemyOverlay" index="1"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -100.0
offset_top = -5.0
offset_right = 100.0
offset_bottom = 5.0
grow_horizontal = 2
grow_vertical = 2
value = 67.0
nine_patch_stretch = true
texture_under = ExtResource("3_62g4n")
texture_progress = ExtResource("3_62g4n")
tint_progress = Color(1, 0, 0, 1)
[node name="Stamina" type="TextureProgressBar" parent="sprite_enemy_overlay/EnemyOverlay" index="2"]
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -100.0
offset_top = -10.0
offset_right = 100.0
grow_horizontal = 2
grow_vertical = 0
value = 67.0
nine_patch_stretch = true
texture_under = ExtResource("3_62g4n")
texture_progress = ExtResource("3_62g4n")
tint_progress = Color(0.203922, 0, 1, 1)
[connection signal="velocity_computed" from="NavigationAgent3D" to="." method="_on_velocity_computed"]
[connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"]
[connection signal="animation_started" from="AnimationTree" to="." method="_on_animation_tree_animation_started"]