SchildDerStaerke/resources/material/new_particle_process_materi...

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[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://huor0yg3dblr"]
[sub_resource type="Gradient" id="Gradient_06rk0"]
offsets = PackedFloat32Array(0.00877193, 1)
colors = PackedColorArray(0.88617, 0.722519, 0, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_dtvlh"]
gradient = SubResource("Gradient_06rk0")
[sub_resource type="Curve" id="Curve_j083r"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_q3wrb"]
curve = SubResource("Curve_j083r")
[sub_resource type="Curve" id="Curve_xu7cu"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_umtl3"]
curve = SubResource("Curve_xu7cu")
[resource]
emission_shape = 1
emission_sphere_radius = 0.05
gravity = Vector3(0, 0.33, 0)
scale_curve = SubResource("CurveTexture_umtl3")
color_ramp = SubResource("GradientTexture1D_dtvlh")
emission_curve = SubResource("CurveTexture_q3wrb")
turbulence_enabled = true
turbulence_noise_strength = 0.1
turbulence_noise_scale = 3.0
turbulence_noise_speed_random = 0.1