39 lines
800 B
GDScript
39 lines
800 B
GDScript
class_name Item
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extends Node3D
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@export var unit_name: String
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@export var maximum_health := 10
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@export var health := maximum_health
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enum States {
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hidden,
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idle,
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closed,
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opened,
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looted,
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destroyed
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}
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@export var state = States.idle:
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get:
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return state
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set(value):
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state = value
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print("Item state " + str(state) + "...")
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state_changed.emit(value)
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signal name_changed(unit_name: String)
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signal health_changed(current_health: int, maximum_health: int)
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signal state_changed(new_state: States)
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func _ready() -> void:
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name_changed.emit(unit_name)
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health_changed.emit(health, maximum_health)
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func take_damage(damage_amount: int) -> void:
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health -= damage_amount
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clampi(health, 0, maximum_health)
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health_changed.emit(health, maximum_health)
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if health <= 0:
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state = States.destroyed
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