SchildDerStaerke/resources/models/dungeon/torch_mounted.gltf.import

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://h8sw1wyrq8ik"
path="res://.godot/imported/torch_mounted.gltf-96ab7fd39bc1d44556cbbfc2a8885333.scn"
[deps]
source_file="res://resources/models/dungeon/torch_mounted.gltf"
dest_files=["res://.godot/imported/torch_mounted.gltf-96ab7fd39bc1d44556cbbfc2a8885333.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"nodes": {
"PATH:torch_mounted": {
"generate/physics": true
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1