|
audio_manager.gd
|
interactable area and chest
|
2024-06-06 09:43:15 +07:00 |
|
chest.gd
|
door and interactable objects
|
2024-06-12 13:36:15 +07:00 |
|
enemy.gd
|
interactable ui
|
2024-06-06 16:20:35 +07:00 |
|
enemy_controller.gd
|
enemy_controller
|
2024-06-05 22:04:53 +07:00 |
|
enemy_overlay.gd
|
destructable objects extends item class
|
2024-06-12 12:53:45 +07:00 |
|
game_manager.gd
|
interactable area and chest
|
2024-06-06 09:43:15 +07:00 |
|
hitbox.gd
|
desctructable wall
|
2024-06-10 14:41:16 +07:00 |
|
hurtbox.gd
|
sfx for enemies
|
2024-06-04 13:23:10 +07:00 |
|
interaction_area.gd
|
desctructable wall
|
2024-06-10 14:41:16 +07:00 |
|
interaction_manager.gd
|
door and interactable objects
|
2024-06-12 13:36:15 +07:00 |
|
item.gd
|
destructable objects extends item class
|
2024-06-12 12:53:45 +07:00 |
|
item_desctructable.gd
|
door and interactable objects
|
2024-06-12 13:36:15 +07:00 |
|
item_interactable.gd
|
door and interactable objects
|
2024-06-12 13:36:15 +07:00 |
|
player.gd
|
interactable ui
|
2024-06-06 16:20:35 +07:00 |
|
survivor_male_b.gd
|
other models & ground texture
|
2024-05-28 21:10:55 +07:00 |
|
ui.gd
|
refactor unit state machine
|
2024-05-30 12:32:06 +07:00 |
|
unit.gd
|
interactable ui
|
2024-06-06 16:20:35 +07:00 |
|
wall_doorway.gd
|
door and interactable objects
|
2024-06-12 13:36:15 +07:00 |