SchildDerStaerke/scripts/audio_manager.gd

17 lines
485 B
GDScript

extends Node
@onready var background_music_player: AudioStreamPlayer = $BackgroundMusic
@onready var voice_player: AudioStreamPlayer = $Voice
func _on_player_game_over() -> void:
# Signal-Handler bleibt für Godot-Verbindungen unverändert und delegiert an die Fachlogik.
play_if_idle(voice_player)
func play_if_idle(player: AudioStreamPlayer) -> void:
# Guard Clauses: sichere und idempotente Ausführung
if player == null:
return
if player.playing:
return
player.play()