17 lines
485 B
GDScript
17 lines
485 B
GDScript
extends Node
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@onready var background_music_player: AudioStreamPlayer = $BackgroundMusic
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@onready var voice_player: AudioStreamPlayer = $Voice
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func _on_player_game_over() -> void:
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# Signal-Handler bleibt für Godot-Verbindungen unverändert und delegiert an die Fachlogik.
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play_if_idle(voice_player)
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func play_if_idle(player: AudioStreamPlayer) -> void:
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# Guard Clauses: sichere und idempotente Ausführung
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if player == null:
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return
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if player.playing:
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return
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player.play() |