SchildDerStaerke/scripts/game_manager.gd

13 lines
438 B
GDScript

extends Node
@onready var player: Player = get_tree().get_first_node_in_group("player")
@onready var spawn_manager: Node = $"../SpawnManager"
func _ready() -> void:
await get_tree().create_timer(3.0).timeout
spawn_manager.enemy_count_changed()
func game_over() -> void:
print("Game Over! You have collected " + str(player.gold) + " gold in this run. Try to collect more in the next run...")
# TODO: Show Game Over screen with gold