25 lines
718 B
GDScript
25 lines
718 B
GDScript
class_name ItemInteractable extends Item
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@onready var interaction_area: InteractionArea = $InteractionArea
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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#func _ready() -> void:
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#state_changed.connect(Callable(self, "_on_state_changed"))
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#interaction_area.interact = Callable(self, "_on_interact")
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#func _on_interact() -> void:
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#match state:
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#States.closed:
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#state = States.opened
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#interaction_area.action_name = "open"
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#States.opened:
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#state = States.closed
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#interaction_area.action_name = "close"
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#
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#func _on_state_changed(new_state: States) -> void:
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#match new_state:
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#States.opened:
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#animation_player.play("open")
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#States.closed:
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#animation_player.play("close")
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