SchildDerStaerke/scripts/item_interactable.gd

25 lines
718 B
GDScript

class_name ItemInteractable extends Item
@onready var interaction_area: InteractionArea = $InteractionArea
@onready var animation_player: AnimationPlayer = $AnimationPlayer
#func _ready() -> void:
#state_changed.connect(Callable(self, "_on_state_changed"))
#interaction_area.interact = Callable(self, "_on_interact")
#func _on_interact() -> void:
#match state:
#States.closed:
#state = States.opened
#interaction_area.action_name = "open"
#States.opened:
#state = States.closed
#interaction_area.action_name = "close"
#
#func _on_state_changed(new_state: States) -> void:
#match new_state:
#States.opened:
#animation_player.play("open")
#States.closed:
#animation_player.play("close")