SchildDerStaerke/resources/material/zombie_a.tres

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[gd_resource type="StandardMaterial3D" load_steps=6 format=3 uid="uid://deusv8xm5w3ta"]
[ext_resource type="Texture2D" uid="uid://b23b8phpodjey" path="res://resources/skins/zombieA_d.png" id="1_plvfl"]
[ext_resource type="Texture2D" uid="uid://dxtu2yv41286h" path="res://resources/skins/zombieA_o.png" id="2_gdiwy"]
[ext_resource type="Texture2D" uid="uid://b7l4ew1n0aqu0" path="res://resources/skins/zombieA_s.png" id="3_bihxg"]
[ext_resource type="Texture2D" uid="uid://fbahls5a22lc" path="res://resources/skins/zombieA_n.png" id="4_rqwcx"]
[ext_resource type="Texture2D" uid="uid://7u17ibcngr42" path="res://resources/skins/zombieA_p.png" id="5_dg8tb"]
[resource]
albedo_texture = ExtResource("1_plvfl")
metallic = 1.0
metallic_texture = ExtResource("3_bihxg")
roughness_texture = ExtResource("5_dg8tb")
roughness_texture_channel = 3
normal_enabled = true
normal_texture = ExtResource("4_rqwcx")
ao_enabled = true
ao_texture = ExtResource("2_gdiwy")