extends Node const ENEMY_UI_SCENE: PackedScene = preload("res://packed-scenes/enemy_ui.tscn") @export var enemies_ui_container: VBoxContainer @onready var spawn_manager: Node = $"../SpawnManager" func _ready() -> void: spawn_manager.enemy_ui_ready = true func rebuild_enemy_ui(enemies: Array[Enemy]) -> void: _clear_enemy_ui() if enemies.is_empty(): return for enemy in enemies: enemies_ui_container.add_child(_create_enemy_ui_instance(enemy)) func _clear_enemy_ui() -> void: for child: Node in enemies_ui_container.get_children(): child.queue_free() func _create_enemy_ui_instance(enemy: Enemy) -> Node: var ui := ENEMY_UI_SCENE.instantiate() ui.enemy = enemy return ui