extends Control @export var health_bar: TextureProgressBar @export var stamina_bar: TextureProgressBar @export var gold_label: Label @onready var player: Player = get_tree().get_first_node_in_group("player") func _ready() -> void: player.health_changed.connect(update_health_bar) player.stamina_changed.connect(update_stamina_bar) player.gold_changed.connect(update_gold_text) player.player_loaded.connect(_on_player_loaded) func update_health_bar(current_health: int, maximum_health: int) -> void: health_bar.value = (100.0 / maximum_health) * current_health func update_stamina_bar(current_stamina: int, maximum_stamina: int) -> void: stamina_bar.value = (100.0 / maximum_stamina) * current_stamina func update_gold_text(gold: int) -> void: gold_label.text = "Gold: " + str(gold) func _on_player_loaded() -> void: update_health_bar(player.health, player.maximum_health) update_stamina_bar(player.stamina, player.maximum_stamina) update_gold_text(player.gold)