extends Sprite3D @onready var name_label: Label = $EnemyOverlay/Name @onready var health_bar: TextureProgressBar = $EnemyOverlay/Health @onready var stamina_bar: TextureProgressBar = $EnemyOverlay/Stamina func _ready() -> void: owner.health_changed.connect(update_health_bar) owner.stamina_changed.connect(update_stamina_bar) owner.name_changed.connect(update_name_text) func update_health_bar (current_health: int, maximal_health: int) -> void: health_bar.value = (100 / maximal_health) * current_health func update_stamina_bar (current_stamina: int, maximal_stamina: int) -> void: stamina_bar.value = (100 / maximal_stamina) * current_stamina func update_name_text (enemy_name: String, current_state: String) -> void: name_label.text = enemy_name + " (" + current_state + ")"