class_name HurtBox extends Area3D @export var object: Node3D func _init() -> void: collision_layer = 0 collision_mask = 2 func _ready() -> void: connect("area_entered", _on_area_entered) func _on_area_entered(hitbox: HitBox) -> void: if hitbox == null: return if object is Item or object is Unit: print(object.name + " take damage by " + hitbox.object.name + "...") if owner.has_method("take_damage"): owner.take_damage(hitbox.get_damage())