[remap] importer="scene" importer_version=1 type="PackedScene" uid="uid://da2xsqy3nudpc" path="res://.godot/imported/wall_endcap.gltf-86be38adce5632c67f8aad98da9c6eb6.scn" [deps] source_file="res://resources/models/dungeon/wall_endcap.gltf" dest_files=["res://.godot/imported/wall_endcap.gltf-86be38adce5632c67f8aad98da9c6eb6.scn"] [params] nodes/root_type="StaticBody3D" nodes/root_name="" nodes/apply_root_scale=true nodes/root_scale=1.0 nodes/import_as_skeleton_bones=false nodes/use_node_type_suffixes=true meshes/ensure_tangents=true meshes/generate_lods=true meshes/create_shadow_meshes=true meshes/light_baking=1 meshes/lightmap_texel_size=0.2 meshes/force_disable_compression=false skins/use_named_skins=true animation/import=true animation/fps=30 animation/trimming=false animation/remove_immutable_tracks=true animation/import_rest_as_RESET=false import_script/path="" _subresources={ "nodes": { "PATH:wall_endcap": { "generate/physics": true } } } gltf/naming_version=1 gltf/embedded_image_handling=1