[remap] importer="scene" importer_version=1 type="PackedScene" uid="uid://b8ko1hpclkf54" path="res://.godot/imported/wall.gltf-782a48e37f2c49d89d0c924db260528d.scn" [deps] source_file="res://resources/models/dungeon/wall.gltf" dest_files=["res://.godot/imported/wall.gltf-782a48e37f2c49d89d0c924db260528d.scn"] [params] nodes/root_type="StaticBody3D" nodes/root_name="" nodes/apply_root_scale=true nodes/root_scale=1.0 nodes/import_as_skeleton_bones=false nodes/use_node_type_suffixes=true meshes/ensure_tangents=true meshes/generate_lods=true meshes/create_shadow_meshes=true meshes/light_baking=1 meshes/lightmap_texel_size=0.2 meshes/force_disable_compression=false skins/use_named_skins=true animation/import=true animation/fps=30 animation/trimming=false animation/remove_immutable_tracks=true animation/import_rest_as_RESET=false import_script/path="" _subresources={ "materials": { "texture": { "use_external/enabled": true, "use_external/path": "res://resources/models/dungeon/texture.tres" } }, "meshes": { "wall_wall": { "generate/lightmap_uv": 0, "generate/lods": 0, "generate/shadow_meshes": 0, "lods/normal_merge_angle": 60.0, "save_to_file/enabled": true, "save_to_file/path": "res://resources/models/dungeon/wall_wall.res" } }, "nodes": { "PATH:wall": { "generate/physics": true } } } gltf/naming_version=1 gltf/embedded_image_handling=1