extends Node @export var enemies_ui_container: VBoxContainer @onready var spawn_manager: Node = $"../SpawnManager" const ENEMY_UI_SCENE: PackedScene = preload("res://packed-scenes/enemy_ui.tscn") func _ready() -> void: spawn_manager.enemy_ui_ready = true func update_enemies_ui(enemies: Array[Enemy]) -> void: _clear_enemy_ui_container() if enemies.is_empty(): return for enemy in enemies: var enemy_ui: Node = _instantiate_enemy_ui(enemy) enemies_ui_container.add_child(enemy_ui) func _clear_enemy_ui_container() -> void: for child in enemies_ui_container.get_children(): child.queue_free() func _instantiate_enemy_ui(enemy: Enemy) -> Node: var ui: Node = ENEMY_UI_SCENE.instantiate() ui.enemy = enemy return ui