; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Schild der Stärke" run/main_scene="res://scenes/game.tscn" config/features=PackedStringArray("4.5", "Forward Plus") boot_splash/image="res://resources/images/traditional-dark.png" config/icon="res://resources/images/icon.svg" [audio] buses/default_bus_layout="res://resources/bus_layout.tres" [autoload] GameManager="*res://scripts/game_manager.gd" InteractionManager="*res://packed-scenes/interaction_manager.tscn" EnemiesUi="*res://scripts/enemies_ui_manager.gd" SpawnManager="*res://scripts/spawn_manager.gd" [display] window/size/viewport_width=1280 window/size/viewport_height=800 mouse_cursor/custom_image="res://resources/images/UI Adventure Pack/cursorGauntlet_grey.png" [dotnet] project/assembly_name="Schild 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3d_physics/layer_1="objects" 3d_physics/layer_2="hitboxes" 3d_physics/layer_3="player" 3d_physics/layer_4="projectiles" 3d_physics/layer_5="enemies" [physics] 3d/physics_engine="Jolt Physics" [rendering] anti_aliasing/quality/screen_space_aa=1 anti_aliasing/quality/use_taa=true occlusion_culling/use_occlusion_culling=true