diff --git a/default_bus_layout.tres b/default_bus_layout.tres new file mode 100644 index 0000000..a8a48da --- /dev/null +++ b/default_bus_layout.tres @@ -0,0 +1,20 @@ +[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://xftk4a5ch5q"] + +[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_fy6jb"] +resource_name = "Reverb" + +[resource] +bus/1/name = &"Music" +bus/1/solo = false +bus/1/mute = false +bus/1/bypass_fx = false +bus/1/volume_db = -18.9844 +bus/1/send = &"Master" +bus/1/effect/0/effect = SubResource("AudioEffectReverb_fy6jb") +bus/1/effect/0/enabled = true +bus/2/name = &"SFX" +bus/2/solo = false +bus/2/mute = false +bus/2/bypass_fx = false +bus/2/volume_db = -10.5236 +bus/2/send = &"Master" diff --git a/packed-scenes/box.tscn b/packed-scenes/box.tscn index 9c74895..f5da201 100644 --- a/packed-scenes/box.tscn +++ b/packed-scenes/box.tscn @@ -23,6 +23,7 @@ material = SubResource("StandardMaterial3D_47j60") [sub_resource type="BoxShape3D" id="BoxShape3D_7tslk"] [sub_resource type="BoxShape3D" id="BoxShape3D_csmi1"] +size = Vector3(1.25, 1.25, 1.25) [node name="Box" type="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) @@ -33,9 +34,8 @@ mesh = SubResource("BoxMesh_p3rd5") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_7tslk") -[node name="HurtBox" type="Area3D" parent="." node_paths=PackedStringArray("object")] +[node name="HurtBox" type="Area3D" parent="."] script = ExtResource("6_jkfcn") -object = NodePath("..") [node name="CollisionShape3D" type="CollisionShape3D" parent="HurtBox"] shape = SubResource("BoxShape3D_csmi1") diff --git a/packed-scenes/knight_new.tscn b/packed-scenes/knight_new.tscn index 62df147..cecbfbc 100644 --- a/packed-scenes/knight_new.tscn +++ b/packed-scenes/knight_new.tscn @@ -1,12 +1,16 @@ -[gd_scene load_steps=163 format=4 uid="uid://cv0cpierkxcw0"] +[gd_scene load_steps=162 format=4 uid="uid://cv0cpierkxcw0"] [ext_resource type="Script" path="res://scripts/player.gd" id="2_51yjr"] [ext_resource type="Texture2D" uid="uid://ejhvh25arsgk" path="res://resources/models/adventures/Knight_knight_texture.png" id="3_x8nvv"] [ext_resource type="Script" path="res://scripts/hitbox.gd" id="4_d045i"] -[ext_resource type="AudioStream" uid="uid://oxld82e1h68t" path="res://resources/audio/footstep_grass_000.mp3" id="5_evlik"] +[ext_resource type="AudioStream" uid="uid://oxld82e1h68t" path="res://resources/audio/knight_step.mp3" id="5_evlik"] [ext_resource type="Script" path="res://scripts/hurtbox.gd" id="5_le25r"] [ext_resource type="AudioStream" uid="uid://bkcdtwbc6wmaq" path="res://resources/audio/sword_swing.mp3" id="6_hsfup"] +[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i3cyd"] +radius = 1.0 +height = 2.6 + [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ljbeh"] resource_name = "knight_texture" cull_mode = 2 @@ -218,7 +222,8 @@ blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_1a068") [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_nge0l"] -radius = 0.2 +radius = 0.3 +height = 2.25 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e2aot"] resource_name = "knight_texture" @@ -294,10 +299,6 @@ _surfaces = [{ blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_e2176") -[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7mgwb"] -radius = 0.7 -height = 1.4 - [sub_resource type="ArrayMesh" id="ArrayMesh_dj1xu"] _surfaces = [{ "aabb": AABB(-0.485368, -1.12184, -0.386094, 0.970757, 1.14194, 0.342589), @@ -579,9 +580,6 @@ _surfaces = [{ }] blend_shape_mode = 0 -[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i3cyd"] -height = 2.4 - [sub_resource type="Animation" id="Animation_dp52s"] resource_name = "1H_Melee_Attack_Chop" length = 1.06667 @@ -987,7 +985,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.758253, 2.06327e-07, -0.651961, 2.64 tracks/57/type = "value" tracks/57/imported = false tracks/57/enabled = true -tracks/57/path = NodePath("Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox/CollisionShape3D:disabled") +tracks/57/path = NodePath("Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox/HitBox_CollisionShape:disabled") tracks/57/interp = 1 tracks/57/loop_wrap = true tracks/57/keys = { @@ -1416,7 +1414,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.758253, 2.06327e-07, -0.651961, 2.64 tracks/57/type = "value" tracks/57/imported = false tracks/57/enabled = true -tracks/57/path = NodePath("Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox/CollisionShape3D:disabled") +tracks/57/path = NodePath("Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox/HitBox_CollisionShape:disabled") tracks/57/interp = 1 tracks/57/loop_wrap = true tracks/57/keys = { @@ -1846,7 +1844,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.758253, 2.06327e-07, -0.651961, 2.64 tracks/57/type = "value" tracks/57/imported = false tracks/57/enabled = true -tracks/57/path = NodePath("Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox/CollisionShape3D:disabled") +tracks/57/path = NodePath("Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox/HitBox_CollisionShape:disabled") tracks/57/interp = 1 tracks/57/loop_wrap = true tracks/57/keys = { @@ -15581,7 +15579,7 @@ tracks/56/keys = PackedFloat32Array(0, 1, 0.758253, 2.06327e-07, -0.651961, 2.64 tracks/57/type = "value" tracks/57/imported = false tracks/57/enabled = true -tracks/57/path = NodePath("Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox/CollisionShape3D:disabled") +tracks/57/path = NodePath("Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox/HitBox_CollisionShape:disabled") tracks/57/interp = 1 tracks/57/loop_wrap = true tracks/57/keys = { @@ -20031,7 +20029,7 @@ length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true -tracks/0/path = NodePath("Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox/CollisionShape3D:disabled") +tracks/0/path = NodePath("Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox/HitBox_CollisionShape:disabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { @@ -31639,6 +31637,10 @@ graph_offset = Vector2(-336, -146.186) collision_layer = 4 script = ExtResource("2_51yjr") +[node name="Navigation_CollisionShape" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0) +shape = SubResource("CapsuleShape3D_i3cyd") + [node name="SpringArm3D" type="SpringArm3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0) spring_length = 5.0 @@ -31654,43 +31656,43 @@ bones/0/name = "root" bones/0/parent = -1 bones/0/rest = Transform3D(1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0) bones/0/enabled = true -bones/0/position = Vector3(0, 6.83288e-05, 0) -bones/0/rotation = Quaternion(-1.16323e-11, 0.000338143, 2.01478e-11, 1) +bones/0/position = Vector3(0, 0, 0) +bones/0/rotation = Quaternion(0, 1.19209e-07, 0, 1) bones/0/scale = Vector3(1, 1, 1) bones/1/name = "hips" bones/1/parent = 0 bones/1/rest = Transform3D(1, 0, -2.38419e-07, 0, 1, 0, 2.38419e-07, 0, 1, 0, 0.405663, 0) bones/1/enabled = true -bones/1/position = Vector3(-3.45722e-19, 0.389677, 5.34038e-19) -bones/1/rotation = Quaternion(0.000320241, 0.0430088, -5.87587e-05, 0.999075) +bones/1/position = Vector3(0, 0.392064, 0) +bones/1/rotation = Quaternion(-1.11168e-10, -0.0168763, 2.57346e-09, 0.999858) bones/1/scale = Vector3(1, 1, 1) bones/2/name = "spine" bones/2/parent = 1 bones/2/rest = Transform3D(1, 0, 1.42109e-14, 0, 1, 0, -1.42109e-14, 0, 1, 0, 0.191978, 0) bones/2/enabled = true bones/2/position = Vector3(0, 0.191978, 0) -bones/2/rotation = Quaternion(0.000392045, -0.000269324, 4.81478e-05, 1) +bones/2/rotation = Quaternion(-1.39374e-16, -0.140142, -9.65967e-16, 0.990131) bones/2/scale = Vector3(1, 1, 1) bones/3/name = "chest" bones/3/parent = 2 bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.374988, 0) bones/3/enabled = true bones/3/position = Vector3(0, 0.374988, 0) -bones/3/rotation = Quaternion(0.000149279, -0.000102196, 3.8142e-05, 1) +bones/3/rotation = Quaternion(-0.0431519, 0.00149655, -0.0491113, 0.99786) bones/3/scale = Vector3(1, 1, 1) bones/4/name = "upperarm.l" bones/4/parent = 3 bones/4/rest = Transform3D(0.0572842, 0.998357, -3.57628e-07, -3.57628e-07, 4.76837e-07, 1, 0.998357, -0.0572841, 4.76837e-07, 0.212007, 0.134132, 8.40246e-08) bones/4/enabled = true -bones/4/position = Vector3(0.211948, 0.13407, -0.000148563) -bones/4/rotation = Quaternion(-0.55887, -0.0623156, -0.648305, 0.513304) +bones/4/position = Vector3(0.212007, 0.134132, 7.92996e-08) +bones/4/rotation = Quaternion(-0.653324, 0.0876125, -0.359758, 0.660353) bones/4/scale = Vector3(0.999999, 0.999999, 1) bones/5/name = "lowerarm.l" bones/5/parent = 4 bones/5/rest = Transform3D(0.993887, 0.110402, -1.19007e-07, -0.110402, 0.993887, 3.28831e-09, 1.18643e-07, 9.87045e-09, 1, -3.21966e-09, 0.241897, -1.19406e-07) bones/5/enabled = true bones/5/position = Vector3(-3.21966e-09, 0.241897, -1.19406e-07) -bones/5/rotation = Quaternion(1.94652e-08, -4.58469e-08, -0.486155, 0.873873) +bones/5/rotation = Quaternion(-7.92486e-10, -4.77639e-08, -0.624436, 0.781076) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "wrist.l" bones/6/parent = 5 @@ -31704,14 +31706,14 @@ bones/7/parent = 6 bones/7/rest = Transform3D(1, 1.09104e-05, 2.66204e-07, -1.09104e-05, 1, -2.40181e-09, -2.66204e-07, 2.39891e-09, 1, 9.08162e-13, 0.0738258, 2.22045e-16) bones/7/enabled = true bones/7/position = Vector3(9.08162e-13, 0.0738258, 2.22045e-16) -bones/7/rotation = Quaternion(-0.318447, -0.326005, 0.140094, 0.879026) +bones/7/rotation = Quaternion(-0.396268, -0.180285, 0.106711, 0.893914) bones/7/scale = Vector3(1, 1, 1) bones/8/name = "handslot.l" bones/8/parent = 7 bones/8/rest = Transform3D(-1.19209e-07, 1, -2.22045e-16, -1, -1.19209e-07, -4.55307e-09, -4.55307e-09, -2.22045e-16, 1, 8.34815e-10, 0.0961251, -0.0575001) bones/8/enabled = true -bones/8/position = Vector3(5.50254e-10, 0.0961252, -0.0575) -bones/8/rotation = Quaternion(0.00055561, 0.000912783, -0.70387, 0.710328) +bones/8/position = Vector3(8.34843e-10, 0.0961252, -0.0575) +bones/8/rotation = Quaternion(-3.6586e-09, 6.87811e-09, -0.707107, 0.707107) bones/8/scale = Vector3(1, 1, 1) bones/9/name = "1H_Sword_Offhand" bones/9/parent = 8 @@ -31752,15 +31754,15 @@ bones/14/name = "upperarm.r" bones/14/parent = 3 bones/14/rest = Transform3D(0.0572841, -0.998357, 4.47035e-07, 5.06639e-07, 4.17232e-07, 1, -0.998357, -0.0572842, 4.76837e-07, -0.212007, 0.134132, 8.40246e-08) bones/14/enabled = true -bones/14/position = Vector3(-0.21198, 0.134087, -0.000157442) -bones/14/rotation = Quaternion(-0.617251, 0.0824204, 0.622259, 0.474344) +bones/14/position = Vector3(-0.212007, 0.134132, 8.6814e-08) +bones/14/rotation = Quaternion(-0.620192, 0.417801, 0.649645, 0.136988) bones/14/scale = Vector3(0.999999, 0.999999, 1) bones/15/name = "lowerarm.r" bones/15/parent = 14 bones/15/rest = Transform3D(0.993887, -0.110402, 1.19007e-07, 0.110402, 0.993887, 3.28831e-09, -1.18643e-07, 9.87045e-09, 1, -7.12186e-11, 0.241897, -1.19406e-07) bones/15/enabled = true bones/15/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07) -bones/15/rotation = Quaternion(2.0469e-08, 5.39466e-08, 0.509556, 0.860438) +bones/15/rotation = Quaternion(3.89054e-09, 3.23597e-08, 0.539489, 0.841993) bones/15/scale = Vector3(1, 1, 1) bones/16/name = "wrist.r" bones/16/parent = 15 @@ -31774,14 +31776,14 @@ bones/17/parent = 16 bones/17/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16) bones/17/enabled = true bones/17/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16) -bones/17/rotation = Quaternion(-0.316653, 0.300723, -0.221455, 0.871925) +bones/17/rotation = Quaternion(-0.239177, 0.485471, 0.0116819, 0.840818) bones/17/scale = Vector3(1, 1, 1) bones/18/name = "handslot.r" bones/18/parent = 17 bones/18/rest = Transform3D(-1.19209e-07, -1, 2.22045e-16, 1, -1.19209e-07, -4.55301e-09, 4.55301e-09, -2.22045e-16, 1, -8.34815e-10, 0.0961251, -0.0575001) bones/18/enabled = true -bones/18/position = Vector3(-1.55245e-08, 0.0961251, -0.0575) -bones/18/rotation = Quaternion(0.00113926, 0.00151366, 0.705073, 0.709132) +bones/18/position = Vector3(-1.5736e-08, 0.0961251, -0.0575) +bones/18/rotation = Quaternion(6.08784e-09, 2.86837e-09, 0.707107, 0.707107) bones/18/scale = Vector3(1, 1, 1) bones/19/name = "1H_Sword" bones/19/parent = 18 @@ -31802,7 +31804,7 @@ bones/21/parent = 3 bones/21/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.268797, 0) bones/21/enabled = true bones/21/position = Vector3(0, 0.268797, 0) -bones/21/rotation = Quaternion(-0.000444868, -0.0311062, 2.09436e-05, 0.999516) +bones/21/rotation = Quaternion(-0.0610654, 0.14891, 0.0226945, 0.986703) bones/21/scale = Vector3(1, 1, 1) bones/22/name = "Knight_Helmet" bones/22/parent = 21 @@ -31822,91 +31824,91 @@ bones/24/name = "upperleg.l" bones/24/parent = 1 bones/24/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08) bones/24/enabled = true -bones/24/position = Vector3(0.170945, 0.113587, -5.19957e-05) -bones/24/rotation = Quaternion(0.993497, 0.0831369, 0.0741816, 0.0234174) +bones/24/position = Vector3(0.170945, 0.113587, 1.59941e-08) +bones/24/rotation = Quaternion(0.989253, 0.0429119, -0.00672034, -0.139615) bones/24/scale = Vector3(1, 1, 1) bones/25/name = "lowerleg.l" bones/25/parent = 24 bones/25/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09) bones/25/enabled = true bones/25/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09) -bones/25/rotation = Quaternion(0.228509, 6.59164e-08, -1.56523e-07, 0.973542) +bones/25/rotation = Quaternion(0.00196486, 6.76111e-08, -1.18065e-09, 0.999998) bones/25/scale = Vector3(1, 1, 1) bones/26/name = "foot.l" bones/26/parent = 25 bones/26/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10) bones/26/enabled = true bones/26/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10) -bones/26/rotation = Quaternion(-0.533327, -0.207848, 0.0482882, 0.818554) +bones/26/rotation = Quaternion(-0.474516, -0.260174, -0.0205949, 0.840666) bones/26/scale = Vector3(1, 1, 0.999999) bones/27/name = "toes.l" bones/27/parent = 26 bones/27/rest = Transform3D(-1, -1.75424e-09, 1.51741e-07, -1.10452e-07, 0.694106, -0.719873, -1.04062e-07, -0.719873, -0.694106, -2.1306e-10, 0.16565, 5.17174e-09) bones/27/enabled = true bones/27/position = Vector3(-2.1306e-10, 0.16565, 5.17174e-09) -bones/27/rotation = Quaternion(-9.81724e-09, 0.920355, -0.391084, 7.82821e-08) +bones/27/rotation = Quaternion(-2.32086e-08, 0.920355, -0.391084, 7.25743e-08) bones/27/scale = Vector3(1, 1, 1) bones/28/name = "upperleg.r" bones/28/parent = 1 bones/28/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08) bones/28/enabled = true -bones/28/position = Vector3(-0.170945, 0.113587, 5.20272e-05) -bones/28/rotation = Quaternion(0.996715, -0.0298403, 0.0311659, 0.0685393) +bones/28/position = Vector3(-0.170945, 0.113587, 1.55755e-08) +bones/28/rotation = Quaternion(0.994795, -0.0246963, -0.0292664, 0.0944297) bones/28/scale = Vector3(1, 1, 1) bones/29/name = "lowerleg.r" bones/29/parent = 28 bones/29/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09) bones/29/enabled = true bones/29/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09) -bones/29/rotation = Quaternion(0.297025, -6.33847e-08, 2.06385e-07, 0.95487) +bones/29/rotation = Quaternion(0.287802, -6.61366e-08, 1.99167e-07, 0.95769) bones/29/scale = Vector3(1, 1, 1) bones/30/name = "foot.r" bones/30/parent = 29 bones/30/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10) bones/30/enabled = true bones/30/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10) -bones/30/rotation = Quaternion(-0.570905, 0.11395, -0.0105284, 0.813002) +bones/30/rotation = Quaternion(-0.542992, 0.114666, -0.0062078, 0.831849) bones/30/scale = Vector3(1, 1, 0.999999) bones/31/name = "toes.r" bones/31/parent = 30 bones/31/rest = Transform3D(-1, 1.75425e-09, -1.51741e-07, 1.10452e-07, 0.694106, -0.719873, 1.04062e-07, -0.719873, -0.694106, 2.13058e-10, 0.16565, 5.17174e-09) bones/31/enabled = true bones/31/position = Vector3(2.13058e-10, 0.16565, 5.17174e-09) -bones/31/rotation = Quaternion(3.03551e-08, 0.920355, -0.391084, -6.95354e-08) +bones/31/rotation = Quaternion(3.03591e-08, 0.920355, -0.391084, -6.95338e-08) bones/31/scale = Vector3(1, 1, 1) bones/32/name = "kneeIK.l" bones/32/parent = 0 bones/32/rest = Transform3D(1, -2.59151e-07, -3.89414e-07, -3.89414e-07, 0, -1, 2.59151e-07, 1, 0, 0.170945, 0.29231, 0.575812) bones/32/enabled = true -bones/32/position = Vector3(0.170945, 0.292448, 0.57595) -bones/32/rotation = Quaternion(0.707107, -2.29309e-07, -4.60484e-08, 0.707107) +bones/32/position = Vector3(0.170945, 0.29231, 0.575812) +bones/32/rotation = Quaternion(0.707107, -2.29302e-07, -4.60552e-08, 0.707107) bones/32/scale = Vector3(1, 1, 1) bones/33/name = "control-toe-roll.l" bones/33/parent = 0 bones/33/rest = Transform3D(1, 1.99485e-07, -3.55271e-14, 3.55271e-14, 0, 1, 1.99485e-07, -1, 0, 0.170945, 0.0259903, 0.245789) bones/33/enabled = true -bones/33/position = Vector3(0.202077, 0.0263702, 0.203904) -bones/33/rotation = Quaternion(-0.705502, -7.06719e-08, -7.03867e-08, 0.708708) +bones/33/position = Vector3(0.213918, 0.0259903, 0.173866) +bones/33/rotation = Quaternion(-0.705092, 0.0533355, 0.0533355, 0.705092) bones/33/scale = Vector3(1, 1, 1) bones/34/name = "control-heel-roll.l" bones/34/parent = 33 bones/34/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, -2.42861e-15) bones/34/enabled = true -bones/34/position = Vector3(1.94485e-08, 0.362833, -2.42861e-15) -bones/34/rotation = Quaternion(9.61739e-09, 1.76732e-09, 0.985815, -0.167838) +bones/34/position = Vector3(1.94581e-08, 0.362833, -2.42861e-15) +bones/34/rotation = Quaternion(9.65792e-09, 1.77955e-09, 0.985719, -0.168398) bones/34/scale = Vector3(1, 1, 1) bones/35/name = "control-foot-roll.l" bones/35/parent = 34 bones/35/rest = Transform3D(-1, -2.70243e-08, -2.14593e-07, -1.35722e-07, -0.694106, 0.719873, -1.68404e-07, 0.719873, 0.694106, -1.11482e-08, 0.213436, -2.50942e-15) bones/35/enabled = true -bones/35/position = Vector3(-2.5959e-08, 0.213436, -5.15415e-09) -bones/35/rotation = Quaternion(-1.01286e-07, 0.391084, 0.920355, -3.34872e-08) +bones/35/position = Vector3(-1.11482e-08, 0.213436, -5.36347e-09) +bones/35/rotation = Quaternion(-1.10961e-07, 0.391084, 0.920355, -2.67919e-08) bones/35/scale = Vector3(1, 1, 1) bones/36/name = "heelIK.l" bones/36/parent = 35 bones/36/rest = Transform3D(1, 1.74656e-07, -7.54001e-08, -6.69512e-08, 0.694106, 0.719873, 1.78066e-07, -0.719873, 0.694106, 8.58988e-09, 0.16565, -5.09137e-09) bones/36/enabled = true -bones/36/position = Vector3(8.5495e-09, 0.16565, -2.41863e-09) +bones/36/position = Vector3(-6.31128e-09, 0.16565, -7.10267e-09) bones/36/rotation = Quaternion(-0.391084, -6.885e-08, -6.56288e-08, 0.920355) bones/36/scale = Vector3(1, 1, 1) bones/37/name = "IK-foot.l" @@ -31914,7 +31916,7 @@ bones/37/parent = 35 bones/37/rest = Transform3D(1, -6.21725e-15, 3.89414e-07, -6.21725e-15, -1, 1.72934e-22, 3.89414e-07, -2.59402e-21, -1, 8.58988e-09, 0.16565, -5.09137e-09) bones/37/enabled = true bones/37/position = Vector3(8.58988e-09, 0.16565, -5.09137e-09) -bones/37/rotation = Quaternion(1, -2.3329e-09, 1.9976e-07, 1.20114e-12) +bones/37/rotation = Quaternion(1, -8.27364e-11, 1.94627e-07, -7.45058e-09) bones/37/scale = Vector3(1, 1, 1) bones/38/name = "IK-toe.l" bones/38/parent = 34 @@ -31927,35 +31929,35 @@ bones/39/name = "kneeIK.r" bones/39/parent = 0 bones/39/rest = Transform3D(1, -2.59151e-07, 1.50996e-07, 1.50996e-07, 0, -1, 2.59151e-07, 1, 0, -0.170945, 0.29231, 0.575812) bones/39/enabled = true -bones/39/position = Vector3(-0.170945, 0.292448, 0.57595) -bones/39/rotation = Quaternion(0.707107, -3.82453e-08, 1.45016e-07, 0.707107) +bones/39/position = Vector3(-0.170945, 0.29231, 0.575812) +bones/39/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107) bones/39/scale = Vector3(1, 1, 1) bones/40/name = "control-toe-roll.r" bones/40/parent = 0 bones/40/rest = Transform3D(1, 1.99485e-07, 0, 0, 0, 1, 1.99485e-07, -1, 0, -0.170945, 0.0259903, 0.245789) bones/40/enabled = true -bones/40/position = Vector3(-0.170945, 0.0262969, 0.245799) -bones/40/rotation = Quaternion(-0.70691, -7.05578e-08, -7.0493e-08, 0.707304) +bones/40/position = Vector3(-0.170945, 0.0259903, 0.245789) +bones/40/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107) bones/40/scale = Vector3(1, 1, 1) bones/41/name = "control-heel-roll.r" bones/41/parent = 40 bones/41/rest = Transform3D(-1, 4.66e-34, 1.42109e-14, -4.69932e-34, -1, -2.76642e-22, 1.42109e-14, -2.76642e-22, 1, 1.94581e-08, 0.362833, 2.42861e-15) bones/41/enabled = true -bones/41/position = Vector3(1.94581e-08, 0.362833, 1.61537e-10) -bones/41/rotation = Quaternion(-5.81172e-09, 6.41209e-10, 0.994844, 0.101416) +bones/41/position = Vector3(1.94581e-08, 0.362833, 2.42861e-15) +bones/41/rotation = Quaternion(-5.83589e-09, 6.43837e-10, 0.994809, 0.101756) bones/41/scale = Vector3(1, 1, 1) bones/42/name = "control-foot-roll.r" bones/42/parent = 41 bones/42/rest = Transform3D(-1, -2.70242e-08, -2.14593e-07, -1.35722e-07, -0.694106, 0.719873, -1.68404e-07, 0.719873, 0.694106, 3.75294e-09, 0.213436, 0) bones/42/enabled = true -bones/42/position = Vector3(-1.10886e-08, 0.213436, 7.199e-11) -bones/42/rotation = Quaternion(-1.05787e-07, 0.391084, 0.920355, -2.58758e-08) +bones/42/position = Vector3(-1.11482e-08, 0.213436, -2.50942e-15) +bones/42/rotation = Quaternion(-1.05796e-07, 0.391084, 0.920355, -2.58643e-08) bones/42/scale = Vector3(1, 1, 1) bones/43/name = "heelIK.r" bones/43/parent = 42 bones/43/rest = Transform3D(1, 1.74656e-07, -7.54001e-08, -6.69511e-08, 0.694106, 0.719873, 1.78066e-07, -0.719873, 0.694106, -6.31128e-09, 0.16565, 1.36608e-09) bones/43/enabled = true -bones/43/position = Vector3(-6.31128e-09, 0.16565, 2.74031e-09) +bones/43/position = Vector3(-6.31128e-09, 0.16565, 2.70695e-09) bones/43/rotation = Quaternion(-0.391084, -6.885e-08, -6.56287e-08, 0.920355) bones/43/scale = Vector3(1, 1, 1) bones/44/name = "IK-foot.r" @@ -31963,7 +31965,7 @@ bones/44/parent = 42 bones/44/rest = Transform3D(1, 8.88173e-16, 3.89414e-07, 8.88173e-16, -1, -1.21054e-21, 3.89414e-07, 1.55641e-21, -1, -2.12124e-08, 0.16565, 1.36608e-09) bones/44/enabled = true bones/44/position = Vector3(-2.12124e-08, 0.16565, 1.36608e-09) -bones/44/rotation = Quaternion(1, 3.7537e-09, 1.9488e-07, 7.42558e-09) +bones/44/rotation = Quaternion(1, 3.76526e-09, 1.94879e-07, 7.45058e-09) bones/44/scale = Vector3(1, 1, 1) bones/45/name = "IK-toe.r" bones/45/parent = 41 @@ -31976,33 +31978,33 @@ bones/46/name = "elbowIK.l" bones/46/parent = 0 bones/46/rest = Transform3D(1, 2.05896e-07, -3.55271e-14, 3.55271e-14, 0, 1, 2.05896e-07, -1, 0, 0.453507, 1.10676, -0.588859) bones/46/enabled = true -bones/46/position = Vector3(0.453917, 1.10596, -0.588728) -bones/46/rotation = Quaternion(-0.707107, -7.97459e-05, -7.97459e-05, 0.707107) +bones/46/position = Vector3(0.453507, 1.10676, -0.588859) +bones/46/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107) bones/46/scale = Vector3(1, 1, 1) bones/47/name = "handIK.l" bones/47/parent = 0 bones/47/rest = Transform3D(-2.38419e-07, 1, 0, 0, 0, 1, 1, 2.38419e-07, 0, 0.713181, 1.10676, 2.54914e-07) bones/47/enabled = true -bones/47/position = Vector3(0.520733, 0.782391, -0.0567103) -bones/47/rotation = Quaternion(0.795307, 0.00168954, 0.606204, 0.000402165) +bones/47/position = Vector3(0.52726, 0.844825, -0.0191238) +bones/47/rotation = Quaternion(0.691693, -0.000109435, 0.722192, 0.0001093) bones/47/scale = Vector3(1, 1, 1) bones/48/name = "elbowIK.r" bones/48/parent = 0 bones/48/rest = Transform3D(1, 2.05896e-07, -3.55271e-14, 3.55271e-14, 0, 1, 2.05896e-07, -1, 0, -0.453507, 1.10676, -0.58886) bones/48/enabled = true -bones/48/position = Vector3(-0.453349, 1.10609, -0.589263) -bones/48/rotation = Quaternion(-0.707107, -7.97459e-05, -7.97459e-05, 0.707107) +bones/48/position = Vector3(-0.453507, 0.740964, -0.460412) +bones/48/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107) bones/48/scale = Vector3(1, 1, 1) bones/49/name = "handIK.r" bones/49/parent = 0 bones/49/rest = Transform3D(1.19209e-07, -1, -1.19209e-07, 0, -1.19209e-07, 1, -1, -1.19209e-07, 0, -0.713182, 1.10676, -8.51573e-08) bones/49/enabled = true -bones/49/position = Vector3(-0.510854, 0.782391, 0.0599082) -bones/49/rotation = Quaternion(0.759178, -0.00147014, -0.650881, 0.000142379) +bones/49/position = Vector3(-0.493316, 1.02874, 0.203563) +bones/49/rotation = Quaternion(0.546171, -0.452489, -0.469194, 0.526126) bones/49/scale = Vector3(1, 1, 1) [node name="1H_Sword_Offhand" type="BoneAttachment3D" parent="Rig/Skeleton3D"] -transform = Transform3D(-0.0025619, 0.26395, 0.964532, 0.999971, -0.00613393, 0.00433563, 0.0070612, 0.964516, -0.263927, 0.512846, 0.630699, -0.00220657) +transform = Transform3D(0.000310497, -0.0431204, 0.999069, 0.999999, 5.44174e-06, -0.000309763, 8.34075e-06, 0.999069, 0.043121, 0.517405, 0.69973, 0.0221341) visible = false bone_name = "1H_Sword_Offhand" bone_idx = 9 @@ -32012,7 +32014,7 @@ mesh = SubResource("ArrayMesh_rvosg") skeleton = NodePath("") [node name="Badge_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"] -transform = Transform3D(-0.00256187, 0.26395, 0.964532, 0.999971, -0.00613646, 0.0043363, 0.00706382, 0.964516, -0.263927, 0.663203, 0.631375, -0.0433488) +transform = Transform3D(0.000309721, -0.0431206, 0.999069, 0.999999, 2.90661e-06, -0.000309096, 1.08448e-05, 0.999069, 0.0431212, 0.673145, 0.699682, 0.028856) visible = false bone_name = "Badge_Shield" bone_idx = 10 @@ -32022,7 +32024,7 @@ mesh = SubResource("ArrayMesh_0xags") skeleton = NodePath("") [node name="Rectangle_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"] -transform = Transform3D(-0.00256187, 0.26395, 0.964532, 0.999971, -0.00613646, 0.0043363, 0.00706382, 0.964516, -0.263927, 0.663203, 0.631375, -0.0433488) +transform = Transform3D(0.000309721, -0.0431206, 0.999069, 0.999999, 2.90661e-06, -0.000309096, 1.08448e-05, 0.999069, 0.0431212, 0.673145, 0.699682, 0.028856) visible = false bone_name = "Rectangle_Shield" bone_idx = 11 @@ -32032,7 +32034,7 @@ mesh = SubResource("ArrayMesh_qr44s") skeleton = NodePath("") [node name="Round_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"] -transform = Transform3D(-0.00256187, 0.26395, 0.964532, 0.999971, -0.00613646, 0.0043363, 0.00706382, 0.964516, -0.263927, 0.663203, 0.631375, -0.0433488) +transform = Transform3D(0.000309721, -0.0431206, 0.999069, 0.999999, 2.90661e-06, -0.000309096, 1.08448e-05, 0.999069, 0.0431212, 0.673145, 0.699682, 0.028856) bone_name = "Round_Shield" bone_idx = 12 @@ -32041,7 +32043,7 @@ mesh = SubResource("ArrayMesh_bb24p") skeleton = NodePath("") [node name="Spike_Shield" type="BoneAttachment3D" parent="Rig/Skeleton3D"] -transform = Transform3D(-0.00256187, 0.26395, 0.964532, 0.999971, -0.00613646, 0.0043363, 0.00706382, 0.964516, -0.263927, 0.663203, 0.631375, -0.0433488) +transform = Transform3D(0.000309721, -0.0431206, 0.999069, 0.999999, 2.90661e-06, -0.000309096, 1.08448e-05, 0.999069, 0.0431212, 0.673145, 0.699682, 0.028856) bone_name = "Spike_Shield" bone_idx = 13 @@ -32050,7 +32052,7 @@ mesh = SubResource("ArrayMesh_jnwr3") skeleton = NodePath("") [node name="1H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"] -transform = Transform3D(0.000711582, -0.154939, 0.987923, 0.999997, -0.00228454, -0.00107956, 0.00242465, 0.987921, 0.154936, -0.496595, 0.634634, 0.139554) +transform = Transform3D(0.000561898, -0.150223, 0.988651, 0.036891, 0.987982, 0.150099, -0.999318, 0.0363872, 0.00609738, -0.474112, 1.07524, 0.366895) bone_name = "1H_Sword" bone_idx = 19 @@ -32063,13 +32065,13 @@ collision_layer = 2 collision_mask = 0 script = ExtResource("4_d045i") -[node name="CollisionShape3D" type="CollisionShape3D" parent="Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox"] +[node name="HitBox_CollisionShape" type="CollisionShape3D" parent="Rig/Skeleton3D/1H_Sword/1H_Sword/HitBox"] transform = Transform3D(0.999983, -0.00576691, 0.00131754, 0.00576017, 0.99997, 0.00529017, -0.00134835, -0.00528221, 0.999986, -0.00148761, 1.00681, -0.00297287) shape = SubResource("CapsuleShape3D_nge0l") disabled = true [node name="2H_Sword" type="BoneAttachment3D" parent="Rig/Skeleton3D"] -transform = Transform3D(0.000711566, -0.154939, 0.987923, 0.999997, -0.00228455, -0.00107954, 0.00242466, 0.987921, 0.154936, -0.496595, 0.634634, 0.139554) +transform = Transform3D(0.000561882, -0.150223, 0.988651, 0.036891, 0.987982, 0.150099, -0.999318, 0.0363872, 0.00609737, -0.474112, 1.07524, 0.366895) bone_name = "2H_Sword" bone_idx = 20 @@ -32078,7 +32080,7 @@ mesh = SubResource("ArrayMesh_ys2n7") skeleton = NodePath("") [node name="Knight_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"] -transform = Transform3D(0.999718, -2.38003e-05, 0.0237526, 4.37962e-05, 1, -0.00084132, -0.0237525, 0.000842123, 0.999717, 9.08818e-05, 1.19997, 0.00109884) +transform = Transform3D(0.995606, 0.0935384, 0.00444081, -0.0928184, 0.979437, 0.179128, 0.0124058, -0.178753, 0.983816, 0.0298117, 1.20052, -0.00933256) bone_name = "Knight_Helmet" bone_idx = 22 @@ -32092,12 +32094,12 @@ collision_layer = 0 collision_mask = 2 script = ExtResource("5_le25r") -[node name="CollisionShape3D" type="CollisionShape3D" parent="Rig/Skeleton3D/Knight_Helmet/HurtBox"] -transform = Transform3D(1, -0.000110137, 3.92254e-05, 0.000110138, 1, -1.74385e-05, -3.92236e-05, 1.74425e-05, 1, -0.000137337, 0.567395, -0.000581467) -shape = SubResource("CapsuleShape3D_7mgwb") +[node name="HurtBox_CollisionShape" type="CollisionShape3D" parent="Rig/Skeleton3D/Knight_Helmet/HurtBox"] +transform = Transform3D(-0.999711, 2.27778e-05, 0.024046, 5.34939e-07, 1, -0.000925021, -0.024046, -0.000924741, -0.99971, -7.2402e-05, 0.00716949, -0.00115306) +shape = SubResource("CapsuleShape3D_i3cyd") [node name="Knight_Cape" type="BoneAttachment3D" parent="Rig/Skeleton3D"] -transform = Transform3D(0.996306, 6.68156e-05, 0.0858712, 8.1836e-05, 0.999999, -0.00172758, -0.0858712, 0.00172822, 0.996305, 8.80817e-05, 1.19997, 0.00107619) +transform = Transform3D(0.945829, 0.119792, -0.301757, -0.0981415, 0.991452, 0.085972, 0.309476, -0.0517, 0.949501, 0.0291408, 1.20021, -0.0125768) visible = false bone_name = "Knight_Cape" bone_idx = 23 @@ -32130,11 +32132,8 @@ skin = SubResource("Skin_u0jtf") mesh = SubResource("ArrayMesh_8j6sy") skin = SubResource("Skin_u0jtf") -[node name="CollisionShape3D" type="CollisionShape3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0) -shape = SubResource("CapsuleShape3D_i3cyd") - [node name="AnimationPlayer" type="AnimationPlayer" parent="."] +active = false libraries = { "": SubResource("AnimationLibrary_85ysr") } @@ -32143,21 +32142,21 @@ libraries = { tree_root = SubResource("AnimationNodeStateMachine_vnar2") anim_player = NodePath("../AnimationPlayer") parameters/current_length = 1.06667 -parameters/current_position = 0.960658 -parameters/current_delta = 0.013212 +parameters/current_position = 0.282008 +parameters/current_delta = 0.0166667 parameters/conditions/blocking = false parameters/conditions/grounded = false parameters/conditions/jumping = false parameters/conditions/not_blocking = false parameters/1h_attack_chop/current_length = 1.06667 parameters/1h_attack_chop/current_position = 1.06667 -parameters/1h_attack_chop/current_delta = 0.0333301 +parameters/1h_attack_chop/current_delta = 0.0172397 parameters/1h_slice_diagonal/current_length = 1.0 parameters/1h_slice_diagonal/current_position = 1.0 -parameters/1h_slice_diagonal/current_delta = 0.0166667 +parameters/1h_slice_diagonal/current_delta = 0.0201637 parameters/1h_slice_horizontal/current_length = 1.06667 parameters/1h_slice_horizontal/current_position = 1.06667 -parameters/1h_slice_horizontal/current_delta = 0.0175091 +parameters/1h_slice_horizontal/current_delta = 0.0168324 parameters/Block_Attack/current_length = null parameters/Block_Attack/current_position = null parameters/Block_Attack/current_delta = null @@ -32183,15 +32182,15 @@ parameters/Hit_B/current_length = 0.866667 parameters/Hit_B/current_position = 0.866667 parameters/Hit_B/current_delta = 0.0202171 parameters/IWR/current_length = 1.06667 -parameters/IWR/current_position = 0.960658 -parameters/IWR/current_delta = 0.013212 +parameters/IWR/current_position = 0.282008 +parameters/IWR/current_delta = 0.0166667 parameters/IWR/blend_position = Vector2(-0.000645578, 0.0027101) parameters/IWR/0/current_length = 1.06667 -parameters/IWR/0/current_position = 0.960658 -parameters/IWR/0/current_delta = 0.013212 +parameters/IWR/0/current_position = 0.282008 +parameters/IWR/0/current_delta = 0.0166667 parameters/IWR/1/current_length = 0.8 -parameters/IWR/1/current_position = 0.499411 -parameters/IWR/1/current_delta = 0.013212 +parameters/IWR/1/current_position = 0.0153474 +parameters/IWR/1/current_delta = 0.0166667 parameters/IWR/2/current_length = 1.06667 parameters/IWR/2/current_position = 0.475417 parameters/IWR/2/current_delta = 0.0166667 @@ -32199,8 +32198,8 @@ parameters/IWR/3/current_length = 0.8 parameters/IWR/3/current_position = 0.446801 parameters/IWR/3/current_delta = 0.0166667 parameters/IWR/4/current_length = 0.8 -parameters/IWR/4/current_position = 0.0488562 -parameters/IWR/4/current_delta = 0.013212 +parameters/IWR/4/current_position = 0.0153474 +parameters/IWR/4/current_delta = 0.0166667 parameters/Interact/current_length = 1.3 parameters/Interact/current_position = 1.3 parameters/Interact/current_delta = 0.0308084 @@ -32218,3 +32217,4 @@ parameters/Start/current_position = 0.0 parameters/Start/current_delta = 0.0 [node name="FSX" type="AudioStreamPlayer3D" parent="."] +bus = &"SFX" diff --git a/packed-scenes/skeleton_warrior_new.tscn b/packed-scenes/skeleton_warrior_new.tscn index ea42e7d..044a9a4 100644 --- a/packed-scenes/skeleton_warrior_new.tscn +++ b/packed-scenes/skeleton_warrior_new.tscn @@ -1,13 +1,16 @@ -[gd_scene load_steps=156 format=4 uid="uid://boygkamfqg6l6"] +[gd_scene load_steps=53 format=4 uid="uid://boygkamfqg6l6"] [ext_resource type="Script" path="res://scripts/enemy.gd" id="2_gn4pp"] [ext_resource type="Script" path="res://scripts/hurtbox.gd" id="3_372dk"] [ext_resource type="Texture2D" uid="uid://bt85qpp4kw7c" path="res://resources/models/skeletons/Skeleton_Warrior_new_skeleton_texture.png" id="3_ugaqu"] [ext_resource type="Texture2D" uid="uid://dusuxbeon1rsm" path="res://resources/images/white1x1.png" id="4_27io6"] +[ext_resource type="AnimationLibrary" uid="uid://dj1tp62lvso53" path="res://resources/animations/skeleton_animations.tres" id="4_fc2wc"] [ext_resource type="Script" path="res://scripts/enemy_overlay.gd" id="4_mjipw"] +[ext_resource 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-0.52671, 0.295045, 0.796215, 0.0395863, 1.58333, 1, -0.525586, 0.2951, 0.796957, 0.0391699) -tracks/122/type = "scale_3d" -tracks/122/imported = true -tracks/122/enabled = true -tracks/122/path = NodePath("Rig/Skeleton3D:handIK.r") -tracks/122/interp = 0 -tracks/122/loop_wrap = true -tracks/122/keys = PackedFloat32Array(0, 1, 1, 1, 1) - -[sub_resource type="AnimationLibrary" id="AnimationLibrary_cmou8"] -_data = { -"1H_Melee_Attack_Chop": SubResource("Animation_qrvaj"), -"1H_Melee_Attack_Jump_Chop": SubResource("Animation_fgfje"), -"1H_Melee_Attack_Slice_Diagonal": SubResource("Animation_q3gqv"), -"1H_Melee_Attack_Slice_Horizontal": SubResource("Animation_v56xp"), -"1H_Melee_Attack_Stab": SubResource("Animation_ulot2"), -"1H_Ranged_Aiming": SubResource("Animation_r4rnk"), -"1H_Ranged_Reload": SubResource("Animation_f1bdj"), -"1H_Ranged_Shoot": SubResource("Animation_v74fp"), -"1H_Ranged_Shooting": SubResource("Animation_md5hw"), -"2H_Melee_Attack_Chop": SubResource("Animation_c5ag0"), -"2H_Melee_Attack_Slice": SubResource("Animation_8lv4r"), -"2H_Melee_Attack_Spin": SubResource("Animation_trfel"), -"2H_Melee_Attack_Spinning": SubResource("Animation_e051k"), -"2H_Melee_Attack_Stab": SubResource("Animation_iiqnh"), -"2H_Melee_Idle": SubResource("Animation_0gs6j"), -"2H_Ranged_Aiming": SubResource("Animation_1p0cv"), -"2H_Ranged_Reload": SubResource("Animation_bbvc3"), -"2H_Ranged_Shoot": SubResource("Animation_jfntq"), -"2H_Ranged_Shooting": SubResource("Animation_l7f2u"), -"Block": SubResource("Animation_33twk"), -"Block_Attack": SubResource("Animation_mod03"), -"Block_Hit": SubResource("Animation_wdwrr"), -"Blocking": SubResource("Animation_3bdrj"), -"Cheer": SubResource("Animation_xtkyh"), -"Death_A": SubResource("Animation_1xbao"), -"Death_A_Pose": SubResource("Animation_mmrcn"), -"Death_B": SubResource("Animation_lfuy1"), -"Death_B_Pose": SubResource("Animation_qpexc"), -"Death_C_Pose": SubResource("Animation_tpyjv"), -"Death_C_Skeletons": SubResource("Animation_2b0h4"), -"Death_C_Skeletons_Resurrect": SubResource("Animation_k5i8l"), -"Dodge_Backward": SubResource("Animation_7jwc2"), -"Dodge_Forward": SubResource("Animation_x0ey2"), -"Dodge_Left": SubResource("Animation_gnifj"), -"Dodge_Right": SubResource("Animation_d266c"), -"Dualwield_Melee_Attack_Chop": SubResource("Animation_0oh7g"), -"Dualwield_Melee_Attack_Slice": SubResource("Animation_c4uvj"), -"Dualwield_Melee_Attack_Stab": SubResource("Animation_0dj7l"), -"Hit_A": SubResource("Animation_ut6ns"), -"Hit_B": SubResource("Animation_8rpr3"), -"Idle": SubResource("Animation_aixjl"), -"Idle_B": SubResource("Animation_0sf0r"), -"Idle_Combat": SubResource("Animation_hfi7b"), -"Interact": SubResource("Animation_l8sjm"), -"Jump_Full_Long": SubResource("Animation_xq0uu"), -"Jump_Full_Short": SubResource("Animation_l4w8x"), -"Jump_Idle": SubResource("Animation_06lbp"), -"Jump_Land": SubResource("Animation_2f53o"), -"Jump_Start": SubResource("Animation_ugb5u"), -"Lie_Down": SubResource("Animation_41bi5"), -"Lie_Idle": SubResource("Animation_tum58"), -"Lie_Pose": SubResource("Animation_e02rc"), -"Lie_StandUp": SubResource("Animation_nlbjs"), -"PickUp": SubResource("Animation_doah7"), -"Running_A": SubResource("Animation_43tbm"), -"Running_B": SubResource("Animation_m0ki7"), -"Running_C": SubResource("Animation_540gc"), -"Running_Strafe_Left": SubResource("Animation_5yr7i"), -"Running_Strafe_Right": SubResource("Animation_05rcx"), -"Sit_Chair_Down": SubResource("Animation_wxgov"), -"Sit_Chair_Idle": SubResource("Animation_3eprk"), -"Sit_Chair_Pose": SubResource("Animation_ibtbh"), -"Sit_Chair_StandUp": SubResource("Animation_xm44l"), -"Sit_Floor_Down": SubResource("Animation_wq051"), -"Sit_Floor_Idle": SubResource("Animation_7ws2a"), -"Sit_Floor_Pose": SubResource("Animation_wrlgn"), -"Sit_Floor_StandUp": SubResource("Animation_wp4nj"), -"Skeleton_Inactive_Standing_Pose": SubResource("Animation_0lgtg"), -"Skeletons_Awaken_Floor": SubResource("Animation_i6pk5"), -"Skeletons_Awaken_Floor_Long": SubResource("Animation_5lr7w"), -"Skeletons_Awaken_Standing": SubResource("Animation_2x6v3"), -"Skeletons_Inactive_Floor_Pose": SubResource("Animation_o7j52"), -"Spawn_Air": SubResource("Animation_gqdar"), -"Spawn_Ground": SubResource("Animation_31eje"), -"Spawn_Ground_Skeletons": SubResource("Animation_ippuk"), -"Spellcast_Long": SubResource("Animation_p6lwi"), -"Spellcast_Raise": SubResource("Animation_gd4gs"), -"Spellcast_Shoot": SubResource("Animation_2fka3"), -"Spellcast_Summon": SubResource("Animation_k8lcx"), -"Spellcasting": SubResource("Animation_swlhw"), -"T-Pose": SubResource("Animation_5o828"), -"Taunt": SubResource("Animation_08xuk"), -"Taunt_Longer": SubResource("Animation_0ypwk"), -"Throw": SubResource("Animation_c2woy"), -"Unarmed_Idle": SubResource("Animation_4kews"), -"Unarmed_Melee_Attack_Kick": SubResource("Animation_460jq"), -"Unarmed_Melee_Attack_Punch_A": SubResource("Animation_c3801"), -"Unarmed_Melee_Attack_Punch_B": SubResource("Animation_0xcoc"), -"Unarmed_Pose": SubResource("Animation_31h4w"), -"Use_Item": SubResource("Animation_6d1wc"), -"Walking_A": SubResource("Animation_y7kh6"), -"Walking_B": SubResource("Animation_7nviy"), -"Walking_Backwards": SubResource("Animation_q8dn8"), -"Walking_C": SubResource("Animation_hjldi"), -"Walking_D_Skeletons": SubResource("Animation_f8tai") -} +[sub_resource type="SphereShape3D" id="SphereShape3D_hbcw8"] +radius = 1.0 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hx644"] -animation = &"Death_A" +animation = &"Skeleton/Death_A" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jrf36"] -animation = &"Death_B" +animation = &"Skeleton/Death_B" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lpmvt"] -animation = &"Hit_A" +animation = &"Skeleton/Hit_A" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1hv0p"] -animation = &"Hit_B" +animation = &"Skeleton/Hit_B" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_phf65"] -animation = &"Idle" +animation = &"Skeleton/Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_curnq"] -animation = &"Running_A" +animation = &"Skeleton/Running_A" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hj5hv"] -animation = &"Walking_Backwards" +animation = &"Skeleton/Walking_Backwards" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_oaktn"] -animation = &"Running_Strafe_Right" +animation = &"Skeleton/Running_Strafe_Right" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kn688"] -animation = &"Running_Strafe_Left" +animation = &"Skeleton/Running_Strafe_Left" [sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_vsgt8"] blend_point_0/node = SubResource("AnimationNodeAnimation_phf65") @@ -82692,60 +410,23 @@ blend_point_3/pos = Vector2(1, 0) blend_point_4/node = SubResource("AnimationNodeAnimation_kn688") blend_point_4/pos = Vector2(-1, 0) -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qnt8j"] -animation = &"Jump_Idle" - -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_k0lhp"] -animation = &"Jump_Land" - -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_n2bl3"] -animation = &"Jump_Start" - -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lp4nb"] -animation = &"Skeletons_Awaken_Floor_Long" - -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_m8va5"] -animation = &"Unarmed_Melee_Attack_Punch_A" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_e21om"] +animation = &"Skeleton/Unarmed_Melee_Attack_Kick" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ou2cq"] -animation = &"Unarmed_Melee_Attack_Punch_A" +animation = &"Skeleton/Unarmed_Melee_Attack_Punch_A" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u8v08"] -animation = &"Unarmed_Melee_Attack_Punch_B" +animation = &"Skeleton/Unarmed_Melee_Attack_Punch_B" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0pn5a"] -[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4j7ud"] -advance_mode = 2 -advance_condition = &"jumping" - -[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mgjn7"] -switch_mode = 2 -advance_mode = 2 - -[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_eh75m"] -advance_mode = 2 -advance_condition = &"grounded" - -[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qllfg"] -xfade_time = 0.2 -switch_mode = 2 -advance_mode = 2 - -[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vq1x0"] - [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yp0xf"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ykhdv"] -[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bsx0c"] - -[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hebuk"] -switch_mode = 2 -advance_mode = 2 - [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_138r8"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8a1wb"] @@ -82769,34 +450,32 @@ advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bfkmj"] +[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_utqxs"] + +[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rlltw"] +switch_mode = 2 +advance_mode = 2 + [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7v7qh"] states/Death_A/node = SubResource("AnimationNodeAnimation_hx644") states/Death_A/position = Vector2(748, 100) states/Death_B/node = SubResource("AnimationNodeAnimation_jrf36") -states/Death_B/position = Vector2(748, 143.814) +states/Death_B/position = Vector2(748, 164.814) states/Hit_A/node = SubResource("AnimationNodeAnimation_lpmvt") states/Hit_A/position = Vector2(188, 233.814) states/Hit_B/node = SubResource("AnimationNodeAnimation_1hv0p") -states/Hit_B/position = Vector2(289, 233.814) +states/Hit_B/position = Vector2(344, 233.814) states/IWR/node = SubResource("AnimationNodeBlendSpace2D_vsgt8") states/IWR/position = Vector2(531, 100) -states/Jump_Idle/node = SubResource("AnimationNodeAnimation_qnt8j") -states/Jump_Idle/position = Vector2(782, 283) -states/Jump_Land/node = SubResource("AnimationNodeAnimation_k0lhp") -states/Jump_Land/position = Vector2(900, 283) -states/Jump_Start/node = SubResource("AnimationNodeAnimation_n2bl3") -states/Jump_Start/position = Vector2(658, 283) -states/Skeletons_Awaken_Floor_Long/node = SubResource("AnimationNodeAnimation_lp4nb") -states/Skeletons_Awaken_Floor_Long/position = Vector2(-4, -53.186) states/Start/position = Vector2(300, 49) +states/Unarmed_Melee_Attack_Kick/node = SubResource("AnimationNodeAnimation_e21om") +states/Unarmed_Melee_Attack_Kick/position = Vector2(643, -115.186) states/Unarmed_Melee_Attack_Punch_A/node = SubResource("AnimationNodeAnimation_ou2cq") -states/Unarmed_Melee_Attack_Punch_A/position = Vector2(300, -53.186) -"states/Unarmed_Melee_Attack_Punch_A 2/node" = SubResource("AnimationNodeAnimation_m8va5") -"states/Unarmed_Melee_Attack_Punch_A 2/position" = Vector2(583, -22.186) +states/Unarmed_Melee_Attack_Punch_A/position = Vector2(418, -115.186) states/Unarmed_Melee_Attack_Punch_B/node = SubResource("AnimationNodeAnimation_u8v08") -states/Unarmed_Melee_Attack_Punch_B/position = Vector2(831, -14.186) -transitions = ["IWR", "Death_A", SubResource("AnimationNodeStateMachineTransition_0pn5a"), "IWR", "Jump_Start", SubResource("AnimationNodeStateMachineTransition_4j7ud"), "Jump_Start", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_mgjn7"), "Jump_Idle", "Jump_Land", SubResource("AnimationNodeStateMachineTransition_eh75m"), "Jump_Land", "IWR", SubResource("AnimationNodeStateMachineTransition_qllfg"), "IWR", "Jump_Idle", SubResource("AnimationNodeStateMachineTransition_vq1x0"), "Unarmed_Melee_Attack_Punch_A", "IWR", SubResource("AnimationNodeStateMachineTransition_yp0xf"), "IWR", "Unarmed_Melee_Attack_Punch_A", SubResource("AnimationNodeStateMachineTransition_ykhdv"), "IWR", "Unarmed_Melee_Attack_Punch_A 2", SubResource("AnimationNodeStateMachineTransition_bsx0c"), "Unarmed_Melee_Attack_Punch_A 2", "IWR", SubResource("AnimationNodeStateMachineTransition_hebuk"), "IWR", "Unarmed_Melee_Attack_Punch_B", SubResource("AnimationNodeStateMachineTransition_138r8"), "Unarmed_Melee_Attack_Punch_B", "IWR", SubResource("AnimationNodeStateMachineTransition_8a1wb"), "Start", "IWR", SubResource("AnimationNodeStateMachineTransition_hnd51"), "IWR", "Hit_A", SubResource("AnimationNodeStateMachineTransition_ibwmu"), "Hit_A", "IWR", SubResource("AnimationNodeStateMachineTransition_fbopi"), "IWR", "Hit_B", SubResource("AnimationNodeStateMachineTransition_0miw0"), "Hit_B", "IWR", SubResource("AnimationNodeStateMachineTransition_6qnll"), "IWR", "Death_B", SubResource("AnimationNodeStateMachineTransition_bfkmj")] -graph_offset = Vector2(-318, -97.186) +states/Unarmed_Melee_Attack_Punch_B/position = Vector2(865, -115.186) +transitions = ["IWR", "Death_A", SubResource("AnimationNodeStateMachineTransition_0pn5a"), "Unarmed_Melee_Attack_Punch_A", "IWR", SubResource("AnimationNodeStateMachineTransition_yp0xf"), "IWR", "Unarmed_Melee_Attack_Punch_A", SubResource("AnimationNodeStateMachineTransition_ykhdv"), "IWR", "Unarmed_Melee_Attack_Punch_B", SubResource("AnimationNodeStateMachineTransition_138r8"), "Unarmed_Melee_Attack_Punch_B", "IWR", SubResource("AnimationNodeStateMachineTransition_8a1wb"), "Start", "IWR", SubResource("AnimationNodeStateMachineTransition_hnd51"), "IWR", "Hit_A", SubResource("AnimationNodeStateMachineTransition_ibwmu"), "Hit_A", "IWR", SubResource("AnimationNodeStateMachineTransition_fbopi"), "IWR", "Hit_B", SubResource("AnimationNodeStateMachineTransition_0miw0"), "Hit_B", "IWR", SubResource("AnimationNodeStateMachineTransition_6qnll"), "IWR", "Death_B", SubResource("AnimationNodeStateMachineTransition_bfkmj"), "IWR", "Unarmed_Melee_Attack_Kick", SubResource("AnimationNodeStateMachineTransition_utqxs"), "Unarmed_Melee_Attack_Kick", "IWR", SubResource("AnimationNodeStateMachineTransition_rlltw")] +graph_offset = Vector2(-18, -236.186) [sub_resource type="ViewportTexture" id="ViewportTexture_1vx5n"] viewport_path = NodePath("sprite_enemy_overlay/EnemyOverlay") @@ -82804,7 +483,7 @@ viewport_path = NodePath("sprite_enemy_overlay/EnemyOverlay") [node name="Skeleton_Warrior_new" type="CharacterBody3D"] script = ExtResource("2_gn4pp") -[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +[node name="Navigation_CollisionShape" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.16964, 0) shape = SubResource("CapsuleShape3D_haxcf") @@ -82820,105 +499,105 @@ bones/0/parent = -1 bones/0/rest = Transform3D(1, 2.0611e-15, 2.40863e-07, -6.18329e-15, 1, 1.71143e-08, -2.40863e-07, -1.71143e-08, 1, 0, 0, 0) bones/0/enabled = true bones/0/position = Vector3(0, 0, 0) -bones/0/rotation = Quaternion(-8.55713e-09, 1.20432e-07, -2.0611e-15, 1) +bones/0/rotation = Quaternion(-8.55849e-09, -0.000274706, -1.25818e-11, 1) bones/0/scale = Vector3(1, 1, 1) bones/1/name = "hips" bones/1/parent = 0 bones/1/rest = Transform3D(1, -1.92983e-22, -2.06635e-07, 9.18536e-22, 1, 3.51128e-15, 2.06635e-07, -3.51128e-15, 1, -2.1013e-22, 0.405663, 8.88178e-16) bones/1/enabled = true -bones/1/position = Vector3(-3.72838e-22, 0.392064, 1.27164e-15) -bones/1/rotation = Quaternion(-2.13917e-15, 0.0431578, 1.86265e-09, 0.999068) +bones/1/position = Vector3(6.44242e-19, 0.368053, 2.02178e-15) +bones/1/rotation = Quaternion(5.23353e-05, 0.0425452, 3.43349e-05, 0.999095) bones/1/scale = Vector3(1, 1, 1) bones/2/name = "spine" bones/2/parent = 1 bones/2/rest = Transform3D(1, 8.67181e-22, 3.55271e-15, -8.67181e-22, 1, 3.52176e-23, -3.55271e-15, -3.52176e-23, 1, -4.36903e-23, 0.191978, -8.88178e-16) bones/2/enabled = true -bones/2/position = Vector3(2.77555e-17, 0.191978, -6.31439e-16) -bones/2/rotation = Quaternion(-7.28584e-17, -3.72529e-09, 7.04727e-17, 1) +bones/2/position = Vector3(5.98821e-12, 0.191978, -2.81142e-12) +bones/2/rotation = Quaternion(-2.78404e-05, 0.00400687, 0.000181776, 0.999992) bones/2/scale = Vector3(1, 1, 1) bones/3/name = "chest" bones/3/parent = 2 bones/3/rest = Transform3D(1, -2.05374e-22, -1.77636e-14, 2.05374e-22, 1, -1.11653e-14, 1.77636e-14, 1.11653e-14, 1, -9.6328e-23, 0.374988, 1.77636e-15) bones/3/enabled = true -bones/3/position = Vector3(1.11022e-16, 0.374988, 3.69843e-15) -bones/3/rotation = Quaternion(6.43616e-15, -8.91363e-15, 6.96059e-17, 1) +bones/3/position = Vector3(-1.41719e-11, 0.374988, 2.56118e-11) +bones/3/rotation = Quaternion(3.82541e-05, 8.29789e-05, 0.000562138, 1) bones/3/scale = Vector3(1, 1, 1) bones/4/name = "upperarm.l" bones/4/parent = 3 bones/4/rest = Transform3D(0.0572952, 0.998357, 5.96046e-08, -2.98023e-07, -1.19209e-07, 1, 0.998357, -0.0572953, 2.38419e-07, 0.212007, 0.134132, 8.92131e-08) bones/4/enabled = true -bones/4/position = Vector3(0.212007, 0.134132, 9.82268e-08) -bones/4/rotation = Quaternion(-0.559906, -0.0608802, -0.643974, 0.517779) +bones/4/position = Vector3(0.212007, 0.134127, -2.55664e-05) +bones/4/rotation = Quaternion(-0.551498, -0.059272, -0.640122, 0.531583) bones/4/scale = Vector3(0.999999, 0.999999, 1) bones/5/name = "lowerarm.l" bones/5/parent = 4 bones/5/rest = Transform3D(0.993885, 0.110424, -1.77241e-07, -0.110424, 0.993885, -4.82524e-07, 1.22875e-07, 4.99145e-07, 1, -3.31295e-09, 0.241897, 4.4799e-09) bones/5/enabled = true -bones/5/position = Vector3(4.30662e-08, 0.241897, -1.74334e-07) -bones/5/rotation = Quaternion(2.21015e-07, 5.7688e-08, -0.494719, 0.869053) +bones/5/position = Vector3(4.27124e-08, 0.241897, -1.72472e-07) +bones/5/rotation = Quaternion(2.95797e-07, 6.4402e-08, -0.51246, 0.858711) bones/5/scale = Vector3(1, 1, 1) bones/6/name = "wrist.l" bones/6/parent = 5 bones/6/rest = Transform3D(0.998579, -0.0532972, -3.33198e-09, 0.0532972, 0.998579, 4.71248e-07, -2.1789e-08, -4.70756e-07, 1, 6.74525e-09, 0.260044, -2.16525e-07) bones/6/enabled = true -bones/6/position = Vector3(1.45879e-08, 0.260044, -2.28096e-08) -bones/6/rotation = Quaternion(-2.29055e-07, 3.92612e-08, 0.0266581, 0.999645) +bones/6/position = Vector3(1.43398e-08, 0.260044, -2.47846e-08) +bones/6/rotation = Quaternion(-2.29225e-07, 3.87405e-08, 0.0266581, 0.999645) bones/6/scale = Vector3(1, 1, 1) bones/7/name = "hand.l" bones/7/parent = 6 bones/7/rest = Transform3D(1, 8.33334e-14, -2.83571e-14, -8.33334e-14, 1, -2.54025e-13, 2.83571e-14, 2.54025e-13, 1, -2.04281e-14, 0.0738259, -1.19209e-07) bones/7/enabled = true -bones/7/position = Vector3(-7.4506e-09, 0.0738259, -1.11757e-08) -bones/7/rotation = Quaternion(-0.321065, -0.325319, 0.145726, 0.87741) +bones/7/position = Vector3(-7.1782e-09, 0.0738259, -1.0869e-08) +bones/7/rotation = Quaternion(-0.321324, -0.338475, 0.143532, 0.872688) bones/7/scale = Vector3(1, 1, 1) bones/8/name = "handslot.l" bones/8/parent = 7 bones/8/rest = Transform3D(0, 1, -2.32809e-07, -1, 0, -6.82762e-08, -6.82761e-08, 2.32809e-07, 1, 8.34841e-10, 0.0961251, -0.0575) bones/8/enabled = true -bones/8/position = Vector3(6.33078e-10, 0.0961252, -0.0575) -bones/8/rotation = Quaternion(1.11718e-07, -6.34399e-08, -0.707107, 0.707107) +bones/8/position = Vector3(9.24143e-10, 0.0961252, -0.0575) +bones/8/rotation = Quaternion(0.0011549, 0.00113333, -0.702551, 0.711631) bones/8/scale = Vector3(1, 1, 1) bones/9/name = "upperarm.r" bones/9/parent = 3 bones/9/rest = Transform3D(0.0572954, -0.998357, -1.49012e-07, 2.38419e-07, -1.19209e-07, 1, -0.998357, -0.0572954, 2.38419e-07, -0.212007, 0.134132, 7.46997e-08) bones/9/enabled = true -bones/9/position = Vector3(-0.212007, 0.134132, 8.08636e-08) -bones/9/rotation = Quaternion(-0.618244, 0.0807284, 0.618012, 0.478873) +bones/9/position = Vector3(-0.211995, 0.13412, -1.99347e-05) +bones/9/rotation = Quaternion(-0.611012, 0.0794162, 0.611513, 0.496397) bones/9/scale = Vector3(0.999999, 0.999999, 1) bones/10/name = "lowerarm.r" bones/10/parent = 9 bones/10/rest = Transform3D(0.993885, -0.110424, 1.06327e-07, 0.110424, 0.993885, -4.82539e-07, -5.23934e-08, 4.91329e-07, 1, 4.03071e-09, 0.241897, 3.62012e-09) bones/10/enabled = true -bones/10/position = Vector3(-4.08108e-08, 0.241897, -5.59845e-08) -bones/10/rotation = Quaternion(2.18765e-07, -7.29286e-08, 0.517939, 0.855417) +bones/10/position = Vector3(-4.04491e-08, 0.241897, -5.30697e-08) +bones/10/rotation = Quaternion(2.49821e-07, -7.35139e-08, 0.536521, 0.843887) bones/10/scale = Vector3(1, 1, 1) bones/11/name = "wrist.r" bones/11/parent = 10 bones/11/rest = Transform3D(0.998579, 0.0532972, 3.34959e-09, -0.0532972, 0.998579, 4.71254e-07, 2.17717e-08, -4.70763e-07, 1, -6.74523e-09, 0.260044, -2.1653e-07) bones/11/enabled = true -bones/11/position = Vector3(-3.92325e-08, 0.260044, 1.81635e-08) -bones/11/rotation = Quaternion(-2.17167e-07, -1.25516e-08, -0.0266581, 0.999645) +bones/11/position = Vector3(-3.84913e-08, 0.260044, 1.39398e-08) +bones/11/rotation = Quaternion(-2.17454e-07, -1.26835e-08, -0.0266581, 0.999645) bones/11/scale = Vector3(1, 1, 1) bones/12/name = "hand.r" bones/12/parent = 11 bones/12/rest = Transform3D(1, -8.32931e-14, 2.83546e-14, 8.32931e-14, 1, -6.34575e-14, -2.83546e-14, 6.34575e-14, 1, 2.04281e-14, 0.0738259, -1.19209e-07) bones/12/enabled = true -bones/12/position = Vector3(-1.49011e-08, 0.0738259, -6.51925e-08) -bones/12/rotation = Quaternion(-0.319291, 0.300524, -0.22735, 0.869512) +bones/12/position = Vector3(-1.3659e-08, 0.0738259, -6.36404e-08) +bones/12/rotation = Quaternion(-0.315937, 0.318323, -0.227527, 0.864341) bones/12/scale = Vector3(1, 1, 1) bones/13/name = "handslot.r" bones/13/parent = 12 bones/13/rest = Transform3D(0, -1, 2.32809e-07, 1, 0, -6.86063e-08, 6.86063e-08, 2.32809e-07, 1, -8.34841e-10, 0.0961251, -0.0575) bones/13/enabled = true -bones/13/position = Vector3(-2.06436e-08, 0.0961251, -0.0575) -bones/13/rotation = Quaternion(1.06567e-07, 5.80547e-08, 0.707107, 0.707107) +bones/13/position = Vector3(-1.97277e-08, 0.0961251, -0.0575) +bones/13/rotation = Quaternion(0.00364274, 0.00426566, 0.70317, 0.710999) bones/13/scale = Vector3(1, 1, 1) bones/14/name = "head" bones/14/parent = 3 bones/14/rest = Transform3D(1, 8.09955e-22, 1.77636e-14, -8.09955e-22, 1, 1.49605e-14, -1.77636e-14, -1.49605e-14, 1, 4.67612e-25, 0.268797, 0) bones/14/enabled = true -bones/14/position = Vector3(-1.11022e-16, 0.268797, 4.10089e-15) -bones/14/rotation = Quaternion(-6.28279e-15, -0.0313418, -1.86264e-09, 0.999509) +bones/14/position = Vector3(-1.24879e-11, 0.268797, 4.0423e-15) +bones/14/rotation = Quaternion(0.000537804, -0.0309834, -1.35186e-05, 0.99952) bones/14/scale = Vector3(1, 1, 1) bones/15/name = "Skeleton_Warrior_Helmet" bones/15/parent = 14 @@ -82931,187 +610,187 @@ bones/16/name = "upperleg.l" bones/16/parent = 1 bones/16/rest = Transform3D(1, -1.31243e-07, -1.34242e-07, -1.35828e-07, -0.999396, -0.0347426, -1.29601e-07, 0.0347426, -0.999397, 0.170945, 0.113587, 1.70271e-08) bones/16/enabled = true -bones/16/position = Vector3(0.170945, 0.113587, 2.4869e-08) -bones/16/rotation = Quaternion(0.996186, 0.0479137, 0.0566427, -0.045939) +bones/16/position = Vector3(0.170945, 0.113587, 0.000218574) +bones/16/rotation = Quaternion(0.989257, 0.0822655, 0.0781236, 0.0921987) bones/16/scale = Vector3(1, 1, 1) bones/17/name = "lowerleg.l" bones/17/parent = 16 bones/17/rest = Transform3D(1, 1.62704e-07, 1.37175e-07, -1.30054e-07, 0.977432, -0.211252, -1.68451e-07, 0.211252, 0.977432, -1.1194e-08, 0.227077, -2.32076e-08) bones/17/enabled = true -bones/17/position = Vector3(2.53604e-08, 0.227078, 5.38709e-09) -bones/17/rotation = Quaternion(0.165014, 7.29177e-08, -1.13627e-07, 0.986291) +bones/17/position = Vector3(3.92422e-08, 0.227078, -1.35529e-10) +bones/17/rotation = Quaternion(0.401705, 6.59019e-08, -2.65311e-07, 0.915769) bones/17/scale = Vector3(1, 1, 1) bones/18/name = "foot.l" bones/18/parent = 17 bones/18/rest = Transform3D(1, -6.39488e-14, 1.68587e-07, -1.36667e-07, 0.585513, 0.810663, -9.87102e-08, -0.810663, 0.585513, -1.49012e-08, 0.149437, 3.72566e-09) bones/18/enabled = true -bones/18/position = Vector3(4.88945e-09, 0.149437, 4.81626e-09) -bones/18/rotation = Quaternion(-0.533729, -0.260895, -1.73517e-05, 0.804405) +bones/18/position = Vector3(4.3785e-08, 0.149437, -6.94943e-09) +bones/18/rotation = Quaternion(-0.625192, -0.197891, 0.0761803, 0.751113) bones/18/scale = Vector3(1, 1, 0.999999) bones/19/name = "toes.l" bones/19/parent = 18 bones/19/rest = Transform3D(-1, 1.21361e-07, 3.37844e-07, -1.58967e-07, 0.694106, -0.719873, -3.21865e-07, -0.719873, -0.694106, -1.6149e-10, 0.16565, 8.79764e-10) bones/19/enabled = true -bones/19/position = Vector3(7.5865e-09, 0.16565, -7.23491e-10) -bones/19/rotation = Quaternion(0.000263487, 0.920215, -0.391412, -5.95346e-05) -bones/19/scale = Vector3(1, 0.999997, 1) +bones/19/position = Vector3(-7.03199e-09, 0.16565, 2.68891e-08) +bones/19/rotation = Quaternion(-2.05361e-06, 0.920155, -0.391554, 6.43042e-07) +bones/19/scale = Vector3(1, 0.999998, 1) bones/20/name = "upperleg.r" bones/20/parent = 1 bones/20/rest = Transform3D(1, 1.31243e-07, 2.02657e-07, 1.38205e-07, -0.999396, -0.0347426, 1.97975e-07, 0.0347426, -0.999397, -0.170945, 0.113587, 5.32468e-09) bones/20/enabled = true -bones/20/position = Vector3(-0.170945, 0.113587, 3.36761e-09) -bones/20/rotation = Quaternion(0.997322, -0.0294574, 0.0315293, 0.0590483) +bones/20/position = Vector3(-0.170945, 0.113344, -0.000218897) +bones/20/rotation = Quaternion(0.991448, -0.0330431, 0.029329, 0.122795) bones/20/scale = Vector3(1, 1, 1) bones/21/name = "lowerleg.r" bones/21/parent = 20 bones/21/rest = Transform3D(1, -1.65029e-07, -1.36672e-07, 1.32432e-07, 0.977432, -0.211252, 1.6845e-07, 0.211252, 0.977432, 1.18882e-08, 0.227077, -2.32075e-08) bones/21/enabled = true -bones/21/position = Vector3(-9.59047e-09, 0.227077, -1.42578e-08) -bones/21/rotation = Quaternion(0.274008, -7.20849e-08, 1.90924e-07, 0.961727) +bones/21/position = Vector3(-9.67559e-09, 0.227077, -1.42054e-08) +bones/21/rotation = Quaternion(0.448835, -6.62581e-08, 3.15223e-07, 0.893615) bones/21/scale = Vector3(1, 1, 1) bones/22/name = "foot.r" bones/22/parent = 21 bones/22/rest = Transform3D(1, 5.68434e-14, 1.68587e-07, -1.36668e-07, 0.585513, 0.810663, -9.87101e-08, -0.810663, 0.585513, 1.49012e-08, 0.149437, 3.72559e-09) bones/22/enabled = true -bones/22/position = Vector3(1.63563e-08, 0.149437, 7.03783e-09) -bones/22/rotation = Quaternion(-0.559039, 0.114513, -0.00862766, 0.82115) +bones/22/position = Vector3(1.60742e-08, 0.149437, 6.91271e-09) +bones/22/rotation = Quaternion(-0.651549, 0.110895, -0.0230539, 0.750103) bones/22/scale = Vector3(1, 1, 0.999999) bones/23/name = "toes.r" bones/23/parent = 22 bones/23/rest = Transform3D(-1, 1.21361e-07, 3.58529e-08, 5.84281e-08, 0.694106, -0.719873, -1.12251e-07, -0.719873, -0.694106, -1.61491e-10, 0.16565, 2.84604e-09) bones/23/enabled = true -bones/23/position = Vector3(7.27704e-09, 0.16565, 2.48323e-08) -bones/23/rotation = Quaternion(-8.93178e-05, 0.920222, -0.391398, 2.04091e-05) +bones/23/position = Vector3(6.94014e-09, 0.16565, 2.44373e-08) +bones/23/rotation = Quaternion(-8.80719e-05, 0.920215, -0.391413, 2.01286e-05) bones/23/scale = Vector3(1, 0.999998, 1) bones/24/name = "kneeIK.l" bones/24/parent = 0 bones/24/rest = Transform3D(1, -2.47926e-07, -3.89414e-07, -3.89414e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, 0.170945, 0.29231, 0.575812) bones/24/enabled = true -bones/24/position = Vector3(0.170945, 0.29231, 0.575812) +bones/24/position = Vector3(0.170945, 0.292312, 0.575814) bones/24/rotation = Quaternion(0.707107, -2.25334e-07, -5.00237e-08, 0.707107) bones/24/scale = Vector3(1, 1, 1) bones/25/name = "control-toe-roll.l" bones/25/parent = 0 bones/25/rest = Transform3D(1, 2.05345e-07, -6.39488e-14, -7.10543e-15, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, 0.170945, 0.0259902, 0.245789) bones/25/enabled = true -bones/25/position = Vector3(0.213918, 0.0259903, 0.173866) -bones/25/rotation = Quaternion(-0.705092, 0.0533355, 0.0533355, 0.705092) +bones/25/position = Vector3(0.201736, 0.0278602, 0.207749) +bones/25/rotation = Quaternion(-0.708996, -7.23983e-08, -7.28036e-08, 0.705212) bones/25/scale = Vector3(1, 1, 1) bones/26/name = "control-heel-roll.l" bones/26/parent = 25 bones/26/rest = Transform3D(-1, 1.33759e-14, -1.65812e-07, -1.33759e-14, -1, -4.16075e-15, -1.65812e-07, -4.16075e-15, 1, 1.90583e-08, 0.362833, -9.01383e-10) bones/26/enabled = true -bones/26/position = Vector3(1.62132e-09, 0.362833, 4.78112e-10) -bones/26/rotation = Quaternion(-7.42714e-08, 1.39612e-08, 0.985719, -0.168398) +bones/26/position = Vector3(-7.49558e-10, 0.362833, -6.70081e-10) +bones/26/rotation = Quaternion(-7.43883e-08, 1.36634e-08, 0.986123, -0.166015) bones/26/scale = Vector3(1, 1, 1) bones/27/name = "control-foot-roll.l" bones/27/parent = 26 bones/27/rest = Transform3D(-1, -1.44017e-07, -2.51498e-07, -8.10837e-08, -0.694106, 0.719873, -2.7824e-07, 0.719873, 0.694106, -8.85797e-10, 0.213436, -8.66923e-10) bones/27/enabled = true -bones/27/position = Vector3(2.17653e-08, 0.213436, -4.06199e-09) -bones/27/rotation = Quaternion(-1.42753e-07, 0.391084, 0.920355, 1.66096e-08) +bones/27/position = Vector3(-4.34108e-08, 0.213436, -1.24871e-08) +bones/27/rotation = Quaternion(-1.33534e-07, 0.391084, 0.920355, 2.11985e-08) bones/27/scale = Vector3(1, 1, 1) bones/28/name = "heelIK.l" bones/28/parent = 27 bones/28/rest = Transform3D(1, 1.16602e-07, -2.30213e-08, -6.43617e-08, 0.694106, 0.719873, 9.99178e-08, -0.719873, 0.694106, 7.39534e-10, 0.16565, -5.83864e-09) bones/28/enabled = true -bones/28/position = Vector3(2.21064e-08, 0.16565, -1.82659e-09) -bones/28/rotation = Quaternion(-0.391084, -2.26827e-08, -4.56123e-08, 0.920355) +bones/28/position = Vector3(2.49136e-08, 0.16565, 4.15133e-10) +bones/28/rotation = Quaternion(-0.391084, -1.94519e-08, -4.71066e-08, 0.920355) bones/28/scale = Vector3(1, 1, 1) bones/29/name = "IK-foot.l" bones/29/parent = 27 bones/29/rest = Transform3D(1, 3.25834e-14, 3.89414e-07, -6.02602e-14, -1, 2.38419e-07, 3.89414e-07, -2.38419e-07, -1, 1.56407e-08, 0.16565, -1.42205e-08) bones/29/enabled = true -bones/29/position = Vector3(3.93933e-08, 0.16565, -3.04466e-09) -bones/29/rotation = Quaternion(1, -2.30652e-09, 1.85033e-07, -1.21072e-07) +bones/29/position = Vector3(4.40738e-08, 0.16565, -1.00732e-08) +bones/29/rotation = Quaternion(1, -1.43484e-08, 1.98699e-07, -1.03499e-07) bones/29/scale = Vector3(1, 1, 1) bones/30/name = "IK-toe.l" bones/30/parent = 26 bones/30/rest = Transform3D(1, 3.55183e-08, -6.34202e-15, -3.55183e-08, 1, -8.06019e-08, 3.47919e-15, 8.06019e-08, 1, -8.46667e-09, 1.56659e-08, -1.80702e-08) bones/30/enabled = true -bones/30/position = Vector3(4.33621e-10, 1.43643e-08, -1.20462e-08) -bones/30/rotation = Quaternion(4.03009e-08, 2.87377e-15, -1.77591e-08, 1) +bones/30/position = Vector3(-1.01971e-08, 1.4023e-08, -1.90554e-08) +bones/30/rotation = Quaternion(4.02062e-08, -6.75532e-12, -1.77594e-08, 1) bones/30/scale = Vector3(1, 1, 1) bones/31/name = "kneeIK.r" bones/31/parent = 0 bones/31/rest = Transform3D(1, -2.47926e-07, 1.50996e-07, 1.50996e-07, 3.57628e-07, -1, 2.47926e-07, 1, 3.57628e-07, -0.170945, 0.29231, 0.575812) bones/31/enabled = true -bones/31/position = Vector3(-0.170945, 0.29231, 0.575812) +bones/31/position = Vector3(-0.170945, 0.292312, 0.575814) bones/31/rotation = Quaternion(0.707107, -3.427e-08, 1.4104e-07, 0.707107) bones/31/scale = Vector3(1, 1, 1) bones/32/name = "control-toe-roll.r" bones/32/parent = 0 bones/32/rest = Transform3D(1, 2.05345e-07, -5.68434e-14, -1.42109e-14, 3.57628e-07, 1, 2.05345e-07, -1, 3.57628e-07, -0.170945, 0.0259902, 0.245789) bones/32/enabled = true -bones/32/position = Vector3(-0.170945, 0.0259902, 0.245789) -bones/32/rotation = Quaternion(-0.707107, -7.26004e-08, -7.26003e-08, 0.707107) +bones/32/position = Vector3(-0.170945, 0.0253052, 0.241373) +bones/32/rotation = Quaternion(-0.703274, -7.30432e-08, -7.21603e-08, 0.710919) bones/32/scale = Vector3(1, 1, 1) bones/33/name = "control-heel-roll.r" bones/33/parent = 32 bones/33/rest = Transform3D(-1, -6.00194e-17, -1.65812e-07, 6.00201e-17, -1, -4.16075e-15, -1.65812e-07, -4.16075e-15, 1, 1.90583e-08, 0.362833, -6.00926e-10) bones/33/enabled = true -bones/33/position = Vector3(1.26238e-08, 0.362833, -7.96801e-10) -bones/33/rotation = Quaternion(-9.36515e-08, -8.4362e-09, 0.994809, 0.101756) +bones/33/position = Vector3(1.23155e-08, 0.362833, -3.27995e-10) +bones/33/rotation = Quaternion(-9.3501e-08, -8.30957e-09, 0.994956, 0.100307) bones/33/scale = Vector3(1, 1, 1) bones/34/name = "control-foot-roll.r" bones/34/parent = 33 bones/34/rest = Transform3D(-1, -1.44017e-07, -2.51498e-07, -8.10837e-08, -0.694106, 0.719873, -2.7824e-07, 0.719873, 0.694106, 1.40154e-08, 0.213436, -5.23748e-10) bones/34/enabled = true -bones/34/position = Vector3(-3.59319e-09, 0.213436, -1.62782e-08) -bones/34/rotation = Quaternion(-1.47022e-07, 0.391084, 0.920355, 2.41467e-08) +bones/34/position = Vector3(-2.94849e-09, 0.213436, -1.62925e-08) +bones/34/rotation = Quaternion(-1.46969e-07, 0.391084, 0.920355, 2.40327e-08) bones/34/scale = Vector3(1, 1, 1) bones/35/name = "heelIK.r" bones/35/parent = 34 bones/35/rest = Transform3D(1, 1.16602e-07, -2.30213e-08, -6.43617e-08, 0.694106, 0.719873, 9.99178e-08, -0.719873, 0.694106, 7.3953e-10, 0.16565, 1.51519e-08) bones/35/enabled = true -bones/35/position = Vector3(-9.03959e-09, 0.16565, 1.70316e-08) -bones/35/rotation = Quaternion(-0.391084, -3.1134e-08, -5.82118e-08, 0.920355) +bones/35/position = Vector3(-8.78418e-09, 0.16565, 1.69806e-08) +bones/35/rotation = Quaternion(-0.391084, -3.11633e-08, -5.80803e-08, 0.920355) bones/35/scale = Vector3(1, 1, 1) bones/36/name = "IK-foot.r" bones/36/parent = 34 bones/36/rest = Transform3D(1, 3.98363e-14, 3.89414e-07, -1.8191e-14, -1, 1.49012e-07, 3.89414e-07, -1.49012e-07, -1, 7.39527e-10, 0.16565, 3.75036e-08) bones/36/enabled = true -bones/36/position = Vector3(5.91897e-09, 0.16565, 1.14266e-08) -bones/36/rotation = Quaternion(1, -1.46142e-09, 1.93298e-07, -8.75443e-08) +bones/36/position = Vector3(6.05822e-09, 0.16565, 1.15316e-08) +bones/36/rotation = Quaternion(1, -1.43787e-09, 1.93319e-07, -8.73225e-08) bones/36/scale = Vector3(1, 1, 1) bones/37/name = "IK-toe.r" bones/37/parent = 33 bones/37/rest = Transform3D(1, 3.55183e-08, 1.56374e-15, -3.55183e-08, 1, 1.53609e-09, -1.50918e-15, -1.53609e-09, 1, -8.46667e-09, 1.40714e-08, -1.95874e-10) bones/37/enabled = true -bones/37/position = Vector3(3.94612e-09, -3.96422e-09, -5.76058e-09) -bones/37/rotation = Quaternion(-7.68041e-10, 1.65641e-15, -1.77591e-08, 1) +bones/37/position = Vector3(4.5566e-09, -3.13355e-09, -5.74337e-09) +bones/37/rotation = Quaternion(-6.66488e-10, 8.29074e-12, -1.77543e-08, 1) bones/37/scale = Vector3(1, 1, 1) bones/38/name = "elbowIK.l" bones/38/parent = 0 bones/38/rest = Transform3D(1, 1.98341e-07, 0, 0, 0, 1, 1.98341e-07, -1, 0, 0.453507, 1.10676, -0.588859) bones/38/enabled = true -bones/38/position = Vector3(0.453507, 1.10676, -0.588859) -bones/38/rotation = Quaternion(-0.707107, -7.0124e-08, -7.01241e-08, 0.707107) +bones/38/position = Vector3(0.453378, 1.10355, -0.593026) +bones/38/rotation = Quaternion(-0.707107, 6.47071e-05, 6.47071e-05, 0.707107) bones/38/scale = Vector3(1, 1, 1) bones/39/name = "handIK.l" bones/39/parent = 0 bones/39/rest = Transform3D(-1.19209e-07, 1, 0, -1.19209e-07, 0, 1, 1, 1.19209e-07, 1.19209e-07, 0.713181, 1.10676, 2.99767e-07) bones/39/enabled = true -bones/39/position = Vector3(0.520841, 0.788312, -0.0576373) -bones/39/rotation = Quaternion(0.794627, -9.68575e-08, 0.607098, -3.72529e-08) +bones/39/position = Vector3(0.520733, 0.773173, -0.0592629) +bones/39/rotation = Quaternion(0.795617, 0.00380772, 0.605784, 0.00243902) bones/39/scale = Vector3(1, 1, 1) bones/40/name = "elbowIK.r" bones/40/parent = 0 bones/40/rest = Transform3D(1, 1.98341e-07, 0, 0, 0, 1, 1.98341e-07, -1, 0, -0.453507, 1.10676, -0.58886) bones/40/enabled = true -bones/40/position = Vector3(-0.453507, 1.10676, -0.58886) -bones/40/rotation = Quaternion(-0.707107, -7.0124e-08, -7.01241e-08, 0.707107) +bones/40/position = Vector3(-0.45384, 1.10345, -0.592593) +bones/40/rotation = Quaternion(-0.707107, 6.47071e-05, 6.47071e-05, 0.707107) bones/40/scale = Vector3(1, 1, 1) bones/41/name = "handIK.r" bones/41/parent = 0 bones/41/rest = Transform3D(0, -1, -5.96046e-08, 1.78814e-07, -1.19209e-07, 1, -1, -5.96046e-08, 1.19209e-07, -0.713182, 1.10676, -6.1348e-08) bones/41/enabled = true -bones/41/position = Vector3(-0.510844, 0.788312, 0.0597369) -bones/41/rotation = Quaternion(-0.758253, -2.83122e-07, 0.651961, 5.40167e-08) +bones/41/position = Vector3(-0.510811, 0.773625, 0.0633182) +bones/41/rotation = Quaternion(-0.762388, 0.00756033, 0.647063, -0.00406022) bones/41/scale = Vector3(1, 1, 1) [node name="Skeleton_Warrior_Helmet" type="BoneAttachment3D" parent="Rig/Skeleton3D"] -transform = Transform3D(0.99972, -3.17931e-09, 0.0236466, -4.03554e-10, 1, 1.51512e-07, -0.0236466, -1.51479e-07, 0.99972, -6.34783e-09, 1.20227, -1.57306e-07) +transform = Transform3D(0.999526, -0.00145027, 0.0307665, 0.00149069, 0.999998, -0.00129085, -0.0307646, 0.00133611, 0.999526, -0.000551918, 1.17826, 8.89483e-05) bone_name = "Skeleton_Warrior_Helmet" bone_idx = 15 @@ -83156,27 +835,32 @@ transform = Transform3D(0.999974, 0.00144248, -0.00714161, -0.00143309, 0.999998 mesh = SubResource("ArrayMesh_hfonj") skin = SubResource("Skin_6fyg2") -[node name="HurtBox" type="Area3D" parent="Rig/Skeleton3D/Skeleton_Warrior_Head"] -transform = Transform3D(0.999526, -0.00142748, 0.0307522, 0.00146661, 0.999998, -0.00124955, -0.0307504, 0.00129405, 0.999527, -0.000593465, 1.65388, 0.000117395) +[node name="HurtBox" type="Area3D" parent="Rig/Skeleton3D"] +transform = Transform3D(0.999973, 0.00144248, -0.00714161, -0.00143309, 0.999998, 0.00132019, 0.0071435, -0.00130991, 0.999974, -0.00114863, 0.0233871, 0.00145976) script = ExtResource("3_372dk") -[node name="CollisionShape3D" type="CollisionShape3D" parent="Rig/Skeleton3D/Skeleton_Warrior_Head/HurtBox"] -shape = SubResource("SphereShape3D_8477n") +[node name="HurtBox_CollisionShape" type="CollisionShape3D" parent="Rig/Skeleton3D/HurtBox"] +transform = Transform3D(1, -1.72804e-11, 4.65661e-10, -5.63887e-11, 1, -1.16415e-10, 0, 1.16415e-10, 1, -0.00161263, 1.12528, 0.00148558) +shape = SubResource("CapsuleShape3D_haxcf") + +[node name="HitBox" type="Area3D" parent="Rig/Skeleton3D"] +script = ExtResource("4_nfsui") + +[node name="HitBox_CollisionShape" type="CollisionShape3D" parent="Rig/Skeleton3D/HitBox"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.72439e-08, 1.22714, 0.654793) +shape = SubResource("SphereShape3D_hbcw8") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] -deterministic = true libraries = { -"": SubResource("AnimationLibrary_cmou8") +"Skeleton": ExtResource("4_fc2wc") } [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource("AnimationNodeStateMachine_7v7qh") anim_player = NodePath("../AnimationPlayer") parameters/current_length = 1.04167 -parameters/current_position = 0.637198 -parameters/current_delta = 0.1 -parameters/conditions/grounded = false -parameters/conditions/jumping = false +parameters/current_position = 0.53672 +parameters/current_delta = 0.00124692 parameters/Death_A/current_length = 0.791667 parameters/Death_A/current_position = 0.791667 parameters/Death_A/current_delta = 0.0263263 @@ -83193,12 +877,12 @@ parameters/Hit_B/current_length = 0.833333 parameters/Hit_B/current_position = 0.833333 parameters/Hit_B/current_delta = 0.0175824 parameters/IWR/current_length = 1.04167 -parameters/IWR/current_position = 0.637198 -parameters/IWR/current_delta = 0.1 +parameters/IWR/current_position = 0.53672 +parameters/IWR/current_delta = 0.00124692 parameters/IWR/blend_position = Vector2(0.000524879, -0.0137615) parameters/IWR/0/current_length = 1.04167 -parameters/IWR/0/current_position = 0.637198 -parameters/IWR/0/current_delta = 0.1 +parameters/IWR/0/current_position = 0.53672 +parameters/IWR/0/current_delta = 0.00124692 parameters/IWR/1/current_length = 0.791667 parameters/IWR/1/current_position = 0.708259 parameters/IWR/1/current_delta = 0.0166667 @@ -83206,35 +890,23 @@ parameters/IWR/2/current_length = 1.04167 parameters/IWR/2/current_position = 1.04167 parameters/IWR/2/current_delta = 0.0 parameters/IWR/3/current_length = 0.791667 -parameters/IWR/3/current_position = 0.637745 -parameters/IWR/3/current_delta = 0.1 +parameters/IWR/3/current_position = 0.368788 +parameters/IWR/3/current_delta = 0.00124692 parameters/IWR/4/current_length = 0.791667 parameters/IWR/4/current_position = 0.390352 parameters/IWR/4/current_delta = 0.0166667 -parameters/Jump_Idle/current_length = 1.04167 -parameters/Jump_Idle/current_position = 0.0352051 -parameters/Jump_Idle/current_delta = 0.0166667 -parameters/Jump_Land/current_length = 0.666667 -parameters/Jump_Land/current_position = 0.666667 -parameters/Jump_Land/current_delta = 0.0313591 -parameters/Jump_Start/current_length = 0.583333 -parameters/Jump_Start/current_position = 0.583333 -parameters/Jump_Start/current_delta = 0.0171544 -parameters/Skeletons_Awaken_Floor_Long/current_length = 3.83333 -parameters/Skeletons_Awaken_Floor_Long/current_position = 3.83333 -parameters/Skeletons_Awaken_Floor_Long/current_delta = 0.0166667 parameters/Start/current_length = 0.0 parameters/Start/current_position = 0.0 parameters/Start/current_delta = 0.0 -parameters/Unarmed_Melee_Attack_Punch_A/current_length = 1.45833 -parameters/Unarmed_Melee_Attack_Punch_A/current_position = 1.45833 -parameters/Unarmed_Melee_Attack_Punch_A/current_delta = 0.0199126 -"parameters/Unarmed_Melee_Attack_Punch_A 2/current_length" = 1.45833 -"parameters/Unarmed_Melee_Attack_Punch_A 2/current_position" = 1.45833 -"parameters/Unarmed_Melee_Attack_Punch_A 2/current_delta" = 0.028507 +parameters/Unarmed_Melee_Attack_Kick/current_length = 0.916667 +parameters/Unarmed_Melee_Attack_Kick/current_position = 0.916667 +parameters/Unarmed_Melee_Attack_Kick/current_delta = 0.033333 +parameters/Unarmed_Melee_Attack_Punch_A/current_length = 0.916667 +parameters/Unarmed_Melee_Attack_Punch_A/current_position = 0.916667 +parameters/Unarmed_Melee_Attack_Punch_A/current_delta = 0.018044 parameters/Unarmed_Melee_Attack_Punch_B/current_length = 1.66667 parameters/Unarmed_Melee_Attack_Punch_B/current_position = 1.66667 -parameters/Unarmed_Melee_Attack_Punch_B/current_delta = 0.0177787 +parameters/Unarmed_Melee_Attack_Punch_B/current_delta = 0.03333 [node name="sprite_enemy_overlay" type="Sprite3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0) @@ -83296,6 +968,9 @@ texture_under = ExtResource("4_27io6") texture_progress = ExtResource("4_27io6") tint_progress = Color(0.203922, 0, 1, 1) +[node name="FSX" type="AudioStreamPlayer3D" parent="."] +bus = &"SFX" + [connection signal="velocity_computed" from="NavigationAgent3D" to="." method="_on_velocity_computed"] [connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"] [connection signal="animation_started" from="AnimationTree" to="." method="_on_animation_tree_animation_started"] diff --git a/project.godot b/project.godot index 156b825..5ff30df 100644 --- a/project.godot +++ b/project.godot @@ -16,6 +16,10 @@ config/features=PackedStringArray("4.3", "Forward Plus") boot_splash/image="res://resources/images/traditional-dark.png" config/icon="res://resources/images/icon.svg" +[audio] + +buses/default_bus_layout="res://resources/bus_layout.tres" + [display] window/size/viewport_width=1280 diff --git a/resources/animations/Skeleton_Death_A.tres b/resources/animations/Skeleton_Death_A.tres new file mode 100644 index 0000000..09bf621 --- /dev/null +++ b/resources/animations/Skeleton_Death_A.tres @@ -0,0 +1,897 @@ +[gd_resource type="Animation" load_steps=2 format=3 uid="uid://ccay44ksh2auh"] + 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+"stream": ExtResource("1_wqnem") +}], +"times": PackedFloat32Array(0.0999, 0.4995) +} +tracks/123/use_blend = true diff --git a/resources/audio/footstep_grass_000.mp3.import b/resources/audio/footstep_grass_000.mp3.import deleted file mode 100644 index 1812a8c..0000000 --- a/resources/audio/footstep_grass_000.mp3.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="mp3" -type="AudioStreamMP3" -uid="uid://oxld82e1h68t" -path="res://.godot/imported/footstep_grass_000.mp3-218ecfffb2e02582538d580d5ad6f24e.mp3str" - -[deps] - -source_file="res://resources/audio/footstep_grass_000.mp3" -dest_files=["res://.godot/imported/footstep_grass_000.mp3-218ecfffb2e02582538d580d5ad6f24e.mp3str"] - -[params] - -loop=false -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/audio/footstep_grass_000.mp3 b/resources/audio/knight_step.mp3 similarity index 100% rename from resources/audio/footstep_grass_000.mp3 rename to resources/audio/knight_step.mp3 diff --git a/resources/audio/knight_step.mp3.import b/resources/audio/knight_step.mp3.import new file mode 100644 index 0000000..49a5198 --- /dev/null +++ b/resources/audio/knight_step.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://oxld82e1h68t" +path="res://.godot/imported/knight_step.mp3-e4fb4bc6300650f368d0fd79566c0714.mp3str" + +[deps] + +source_file="res://resources/audio/knight_step.mp3" +dest_files=["res://.godot/imported/knight_step.mp3-e4fb4bc6300650f368d0fd79566c0714.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/resources/audio/skeleton_death.mp3 b/resources/audio/skeleton_death.mp3 new file mode 100644 index 0000000..c52088c Binary files /dev/null and b/resources/audio/skeleton_death.mp3 differ diff --git a/resources/audio/skeleton_death.mp3.import b/resources/audio/skeleton_death.mp3.import new file mode 100644 index 0000000..e30d1a5 --- /dev/null +++ b/resources/audio/skeleton_death.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://rdbj012epd" +path="res://.godot/imported/skeleton_death.mp3-46c53fb9e0e94dc69a75a3e28dfeacc2.mp3str" + +[deps] + +source_file="res://resources/audio/skeleton_death.mp3" +dest_files=["res://.godot/imported/skeleton_death.mp3-46c53fb9e0e94dc69a75a3e28dfeacc2.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/resources/audio/skeleton_kick.mp3 b/resources/audio/skeleton_kick.mp3 new file mode 100644 index 0000000..0be3bf3 Binary files /dev/null and b/resources/audio/skeleton_kick.mp3 differ diff --git a/resources/audio/skeleton_kick.mp3.import b/resources/audio/skeleton_kick.mp3.import new file mode 100644 index 0000000..0136bd9 --- /dev/null +++ b/resources/audio/skeleton_kick.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://bt85hagbcjkiv" +path="res://.godot/imported/skeleton_kick.mp3-1792deccddb884bd4b0347dcad5f2a3c.mp3str" + +[deps] + +source_file="res://resources/audio/skeleton_kick.mp3" +dest_files=["res://.godot/imported/skeleton_kick.mp3-1792deccddb884bd4b0347dcad5f2a3c.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/resources/audio/skeleton_step.mp3 b/resources/audio/skeleton_step.mp3 new file mode 100644 index 0000000..6982585 Binary files /dev/null and b/resources/audio/skeleton_step.mp3 differ diff --git a/resources/audio/skeleton_step.mp3.import b/resources/audio/skeleton_step.mp3.import new file mode 100644 index 0000000..2f0b636 --- /dev/null +++ b/resources/audio/skeleton_step.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://b7ams6i6uqr1q" +path="res://.godot/imported/skeleton_step.mp3-bfb3b023a7e60902077c14550416b2cc.mp3str" + +[deps] + +source_file="res://resources/audio/skeleton_step.mp3" +dest_files=["res://.godot/imported/skeleton_step.mp3-bfb3b023a7e60902077c14550416b2cc.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/resources/bus_layout.tres b/resources/bus_layout.tres new file mode 100644 index 0000000..60e714f --- /dev/null +++ b/resources/bus_layout.tres @@ -0,0 +1,15 @@ +[gd_resource type="AudioBusLayout" format=3 uid="uid://b2edoyqwtraxx"] + +[resource] +bus/1/name = &"Music" +bus/1/solo = false +bus/1/mute = false +bus/1/bypass_fx = false +bus/1/volume_db = -9.63278 +bus/1/send = &"Master" +bus/2/name = &"SFX" +bus/2/solo = false +bus/2/mute = false +bus/2/bypass_fx = false +bus/2/volume_db = -4.00569 +bus/2/send = &"Master" diff --git a/resources/music/Alpha Dance.ogg b/resources/music/Alpha Dance.ogg deleted file mode 100644 index b32e40e..0000000 Binary files a/resources/music/Alpha Dance.ogg and /dev/null differ diff --git a/resources/music/Alpha Dance.ogg.import b/resources/music/Alpha Dance.ogg.import deleted file mode 100644 index d4284ac..0000000 --- a/resources/music/Alpha Dance.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://k5mebwelpfi0" -path="res://.godot/imported/Alpha Dance.ogg-d2b436d92cdc00f99fc0f04b62e4e40a.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Alpha Dance.ogg" -dest_files=["res://.godot/imported/Alpha Dance.ogg-d2b436d92cdc00f99fc0f04b62e4e40a.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Cheerful Annoyance.ogg b/resources/music/Cheerful Annoyance.ogg deleted file mode 100644 index 7f942d2..0000000 Binary files a/resources/music/Cheerful Annoyance.ogg and /dev/null differ diff --git a/resources/music/Cheerful Annoyance.ogg.import b/resources/music/Cheerful Annoyance.ogg.import deleted file mode 100644 index 4a2fe1b..0000000 --- a/resources/music/Cheerful Annoyance.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://ciuhirc4lwy6f" -path="res://.godot/imported/Cheerful Annoyance.ogg-315627cc8f6795affdc9c5439c7b7a17.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Cheerful Annoyance.ogg" -dest_files=["res://.godot/imported/Cheerful Annoyance.ogg-315627cc8f6795affdc9c5439c7b7a17.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Drumming Sticks.ogg b/resources/music/Drumming Sticks.ogg deleted file mode 100644 index 8271a96..0000000 Binary files a/resources/music/Drumming Sticks.ogg and /dev/null differ diff --git a/resources/music/Drumming Sticks.ogg.import b/resources/music/Drumming Sticks.ogg.import deleted file mode 100644 index 180fe5e..0000000 --- a/resources/music/Drumming Sticks.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://7mpfxu555rv6" -path="res://.godot/imported/Drumming Sticks.ogg-99fec0e745661d428fde3c09ef6af6e4.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Drumming Sticks.ogg" -dest_files=["res://.godot/imported/Drumming Sticks.ogg-99fec0e745661d428fde3c09ef6af6e4.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Farm Frolics.ogg b/resources/music/Farm Frolics.ogg deleted file mode 100644 index 1e3e9b3..0000000 Binary files a/resources/music/Farm Frolics.ogg and /dev/null differ diff --git a/resources/music/Farm Frolics.ogg.import b/resources/music/Farm Frolics.ogg.import deleted file mode 100644 index 9faa849..0000000 --- a/resources/music/Farm Frolics.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://d146ookcbhmff" -path="res://.godot/imported/Farm Frolics.ogg-cb008939146b6ade3d49edb8c738bfeb.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Farm Frolics.ogg" -dest_files=["res://.godot/imported/Farm Frolics.ogg-cb008939146b6ade3d49edb8c738bfeb.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Flowing Rocks.ogg b/resources/music/Flowing Rocks.ogg deleted file mode 100644 index 8a4acab..0000000 Binary files a/resources/music/Flowing Rocks.ogg and /dev/null differ diff --git a/resources/music/Flowing Rocks.ogg.import b/resources/music/Flowing Rocks.ogg.import deleted file mode 100644 index b29bdcf..0000000 --- a/resources/music/Flowing Rocks.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://crevt36xq2ywk" -path="res://.godot/imported/Flowing Rocks.ogg-28f4962515e02a6c49360eb5d9b90db1.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Flowing Rocks.ogg" -dest_files=["res://.godot/imported/Flowing Rocks.ogg-28f4962515e02a6c49360eb5d9b90db1.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Game Over.ogg b/resources/music/Game Over.ogg deleted file mode 100644 index 399749d..0000000 Binary files a/resources/music/Game Over.ogg and /dev/null differ diff --git a/resources/music/Game Over.ogg.import b/resources/music/Game Over.ogg.import deleted file mode 100644 index 6849625..0000000 --- a/resources/music/Game Over.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://dmycjpnmir28q" -path="res://.godot/imported/Game Over.ogg-d8b98b5a98eb94b75fe87bfd6d28e8a3.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Game Over.ogg" -dest_files=["res://.godot/imported/Game Over.ogg-d8b98b5a98eb94b75fe87bfd6d28e8a3.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/German Virtue.ogg b/resources/music/German Virtue.ogg deleted file mode 100644 index 8db9bc4..0000000 Binary files a/resources/music/German Virtue.ogg and /dev/null differ diff --git a/resources/music/German Virtue.ogg.import b/resources/music/German Virtue.ogg.import deleted file mode 100644 index d3e60be..0000000 --- a/resources/music/German Virtue.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://d3k2jhgg6ool5" -path="res://.godot/imported/German Virtue.ogg-506c554fd409e1461595cfdc5a0c2ae5.oggvorbisstr" - -[deps] - -source_file="res://resources/music/German Virtue.ogg" -dest_files=["res://.godot/imported/German Virtue.ogg-506c554fd409e1461595cfdc5a0c2ae5.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Infinite Descent.ogg b/resources/music/Infinite Descent.ogg deleted file mode 100644 index bbef9e9..0000000 Binary files a/resources/music/Infinite Descent.ogg and /dev/null differ diff --git a/resources/music/Infinite Descent.ogg.import b/resources/music/Infinite Descent.ogg.import deleted file mode 100644 index 1ec1852..0000000 --- a/resources/music/Infinite Descent.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://cu0t72wx1likg" -path="res://.godot/imported/Infinite Descent.ogg-29763e7885ecd75afa269c1d48dbb880.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Infinite Descent.ogg" -dest_files=["res://.godot/imported/Infinite Descent.ogg-29763e7885ecd75afa269c1d48dbb880.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Italian Mom.ogg b/resources/music/Italian Mom.ogg deleted file mode 100644 index 99d69cb..0000000 Binary files a/resources/music/Italian Mom.ogg and /dev/null differ diff --git a/resources/music/Italian Mom.ogg.import b/resources/music/Italian Mom.ogg.import deleted file mode 100644 index 0670f51..0000000 --- a/resources/music/Italian Mom.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://clsy1th24p5ex" -path="res://.godot/imported/Italian Mom.ogg-c0fd87a1f70a05eac0b3f328f33b1f21.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Italian Mom.ogg" -dest_files=["res://.godot/imported/Italian Mom.ogg-c0fd87a1f70a05eac0b3f328f33b1f21.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Mishief Stroll.ogg b/resources/music/Mishief Stroll.ogg deleted file mode 100644 index 0db7bd5..0000000 Binary files a/resources/music/Mishief Stroll.ogg and /dev/null differ diff --git a/resources/music/Mishief Stroll.ogg.import b/resources/music/Mishief Stroll.ogg.import deleted file mode 100644 index efa5eec..0000000 --- a/resources/music/Mishief Stroll.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://chc7f8wclxa1w" -path="res://.godot/imported/Mishief Stroll.ogg-2f3b270bac92f627f3d531d52b76bf88.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Mishief Stroll.ogg" -dest_files=["res://.godot/imported/Mishief Stroll.ogg-2f3b270bac92f627f3d531d52b76bf88.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Mission Plausible.ogg b/resources/music/Mission Plausible.ogg deleted file mode 100644 index 44093ec..0000000 Binary files a/resources/music/Mission Plausible.ogg and /dev/null differ diff --git a/resources/music/Mission Plausible.ogg.import b/resources/music/Mission Plausible.ogg.import deleted file mode 100644 index aab594e..0000000 --- a/resources/music/Mission Plausible.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://bvrdwbihisfw1" -path="res://.godot/imported/Mission Plausible.ogg-6db5f5ca9631628b15586fd67d6d1eb5.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Mission Plausible.ogg" -dest_files=["res://.godot/imported/Mission Plausible.ogg-6db5f5ca9631628b15586fd67d6d1eb5.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Night at the Beach.ogg b/resources/music/Night at the Beach.ogg deleted file mode 100644 index 012a008..0000000 Binary files a/resources/music/Night at the Beach.ogg and /dev/null differ diff --git a/resources/music/Night at the Beach.ogg.import b/resources/music/Night at the Beach.ogg.import deleted file mode 100644 index dd8ad4f..0000000 --- a/resources/music/Night at the Beach.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://dwhe5o7xupgq8" -path="res://.godot/imported/Night at the Beach.ogg-08d55ffe7189fbafcb995a35a0710c84.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Night at the Beach.ogg" -dest_files=["res://.godot/imported/Night at the Beach.ogg-08d55ffe7189fbafcb995a35a0710c84.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Polka Train.ogg b/resources/music/Polka Train.ogg deleted file mode 100644 index 9012025..0000000 Binary files a/resources/music/Polka Train.ogg and /dev/null differ diff --git a/resources/music/Polka Train.ogg.import b/resources/music/Polka Train.ogg.import deleted file mode 100644 index c4ed5c3..0000000 --- a/resources/music/Polka Train.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://bdyrlvulhyhaw" -path="res://.godot/imported/Polka Train.ogg-3f8eed3ffcd57e811fb5dc4a594a28cd.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Polka Train.ogg" -dest_files=["res://.godot/imported/Polka Train.ogg-3f8eed3ffcd57e811fb5dc4a594a28cd.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Sad Descent.ogg b/resources/music/Sad Descent.ogg deleted file mode 100644 index 34b7d74..0000000 Binary files a/resources/music/Sad Descent.ogg and /dev/null differ diff --git a/resources/music/Sad Descent.ogg.import b/resources/music/Sad Descent.ogg.import deleted file mode 100644 index a09f118..0000000 --- a/resources/music/Sad Descent.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://c6fsjngonv54s" -path="res://.godot/imported/Sad Descent.ogg-3bf834fe5321ba853c31f0c4e5c062d3.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Sad Descent.ogg" -dest_files=["res://.godot/imported/Sad Descent.ogg-3bf834fe5321ba853c31f0c4e5c062d3.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Sad Town.ogg b/resources/music/Sad Town.ogg deleted file mode 100644 index 11cbf43..0000000 Binary files a/resources/music/Sad Town.ogg and /dev/null differ diff --git a/resources/music/Sad Town.ogg.import b/resources/music/Sad Town.ogg.import deleted file mode 100644 index 051ac01..0000000 --- a/resources/music/Sad Town.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://r8egjus1an57" -path="res://.godot/imported/Sad Town.ogg-33c58d29a02e68387285be4fcc5a0c5a.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Sad Town.ogg" -dest_files=["res://.godot/imported/Sad Town.ogg-33c58d29a02e68387285be4fcc5a0c5a.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Space Cadet.ogg b/resources/music/Space Cadet.ogg deleted file mode 100644 index d1fa90b..0000000 Binary files a/resources/music/Space Cadet.ogg and /dev/null differ diff --git a/resources/music/Space Cadet.ogg.import b/resources/music/Space Cadet.ogg.import deleted file mode 100644 index a6fe472..0000000 --- a/resources/music/Space Cadet.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://cbc18gvkw2uab" -path="res://.godot/imported/Space Cadet.ogg-4777c7b21a1656c3fd8fe74327350404.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Space Cadet.ogg" -dest_files=["res://.godot/imported/Space Cadet.ogg-4777c7b21a1656c3fd8fe74327350404.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Swinging Pants.ogg b/resources/music/Swinging Pants.ogg deleted file mode 100644 index 790661a..0000000 Binary files a/resources/music/Swinging Pants.ogg and /dev/null differ diff --git a/resources/music/Swinging Pants.ogg.import b/resources/music/Swinging Pants.ogg.import deleted file mode 100644 index e52fda1..0000000 --- a/resources/music/Swinging Pants.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://b62dmf8uv3qar" -path="res://.godot/imported/Swinging Pants.ogg-52132f55c53ea6229d039c024fee4089.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Swinging Pants.ogg" -dest_files=["res://.godot/imported/Swinging Pants.ogg-52132f55c53ea6229d039c024fee4089.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Time Driving.ogg b/resources/music/Time Driving.ogg deleted file mode 100644 index d03cf78..0000000 Binary files a/resources/music/Time Driving.ogg and /dev/null differ diff --git a/resources/music/Time Driving.ogg.import b/resources/music/Time Driving.ogg.import deleted file mode 100644 index f140027..0000000 --- a/resources/music/Time Driving.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://dxsoec2oaiy8r" -path="res://.godot/imported/Time Driving.ogg-af5f46b7bfe277e95fc59bc67d3eef2a.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Time Driving.ogg" -dest_files=["res://.godot/imported/Time Driving.ogg-af5f46b7bfe277e95fc59bc67d3eef2a.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/Wacky Waiting.ogg b/resources/music/Wacky Waiting.ogg deleted file mode 100644 index f87532e..0000000 Binary files a/resources/music/Wacky Waiting.ogg and /dev/null differ diff --git a/resources/music/Wacky Waiting.ogg.import b/resources/music/Wacky Waiting.ogg.import deleted file mode 100644 index d64e50d..0000000 --- a/resources/music/Wacky Waiting.ogg.import +++ /dev/null @@ -1,19 +0,0 @@ -[remap] - -importer="oggvorbisstr" -type="AudioStreamOggVorbis" -uid="uid://be2kl6ori80c7" -path="res://.godot/imported/Wacky Waiting.ogg-041298ba4b6b24d2850b7c7c012b03ea.oggvorbisstr" - -[deps] - -source_file="res://resources/music/Wacky Waiting.ogg" -dest_files=["res://.godot/imported/Wacky Waiting.ogg-041298ba4b6b24d2850b7c7c012b03ea.oggvorbisstr"] - -[params] - -loop=true -loop_offset=0 -bpm=0 -beat_count=0 -bar_beats=4 diff --git a/resources/music/sad_guitar.mp3 b/resources/music/sad_guitar.mp3 new file mode 100644 index 0000000..8cda065 Binary files /dev/null and b/resources/music/sad_guitar.mp3 differ diff --git a/resources/music/sad_guitar.mp3.import b/resources/music/sad_guitar.mp3.import new file mode 100644 index 0000000..baf1dc7 --- /dev/null +++ b/resources/music/sad_guitar.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://ct7s1kjvm5k1" +path="res://.godot/imported/sad_guitar.mp3-4242faff9ade2bc37635c213c78b84dd.mp3str" + +[deps] + +source_file="res://resources/music/sad_guitar.mp3" +dest_files=["res://.godot/imported/sad_guitar.mp3-4242faff9ade2bc37635c213c78b84dd.mp3str"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/scenes/game.tscn b/scenes/game.tscn index 05c53ba..625ee3b 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -11,7 +11,7 @@ [ext_resource type="PackedScene" uid="uid://7o1425mnc60b" path="res://packed-scenes/box.tscn" id="11_3yvr5"] [ext_resource type="PackedScene" uid="uid://cxwpwnl17j7wd" path="res://packed-scenes/chest_with_gold.tscn" id="11_jv844"] [ext_resource type="PackedScene" uid="uid://boygkamfqg6l6" path="res://packed-scenes/skeleton_warrior_new.tscn" id="13_8a4e7"] -[ext_resource type="AudioStream" uid="uid://crevt36xq2ywk" path="res://resources/music/Flowing Rocks.ogg" id="13_jpk8j"] +[ext_resource type="AudioStream" uid="uid://ct7s1kjvm5k1" path="res://resources/music/sad_guitar.mp3" id="13_r2hxi"] [ext_resource type="AudioStream" uid="uid://cw7nrvkf3iyvx" path="res://resources/voice/game_over.ogg" id="14_765i1"] [ext_resource type="PackedScene" uid="uid://cv0cpierkxcw0" path="res://packed-scenes/knight_new.tscn" id="14_bpicj"] @@ -48,12 +48,12 @@ script = ExtResource("1_kvi4c") [node name="Player" parent="." instance=ExtResource("14_bpicj")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.8595, 1.08565, 11.6001) -unit_name = "Player" stamina_regeneration_rate = 3 speed = 6.0 jump_cost = 10 attack_cost = 15 damage = 5 +unit_name = "Player" [node name="CanvasLayer" type="CanvasLayer" parent="."] @@ -128,29 +128,30 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -19.13 [node name="Skeleton_Warrior_new" parent="Enemies" node_paths=PackedStringArray("player") instance=ExtResource("13_8a4e7")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.3076, 1.36247, -36.183) player = NodePath("../../Player") -unit_name = "Skeleton1" -maximum_health = 10 +maximum_health = 20 damage = 1 +unit_name = "Skeleton1" [node name="Skeleton_Warrior_new2" parent="Enemies" node_paths=PackedStringArray("player") instance=ExtResource("13_8a4e7")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.9646, 1.36247, -0.182882) player = NodePath("../../Player") -unit_name = "Skeleton2" -maximum_health = 10 +maximum_health = 20 damage = 1 +unit_name = "Skeleton2" [node name="Skeleton_Warrior_new3" parent="Enemies" node_paths=PackedStringArray("player") instance=ExtResource("13_8a4e7")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.931, 1.36247, -7.10216) player = NodePath("../../Player") -unit_name = "Skeleton3" -maximum_health = 10 +maximum_health = 20 damage = 1 +unit_name = "Skeleton3" [node name="Audio" type="Node" parent="."] [node name="BackgroundMusic" type="AudioStreamPlayer" parent="Audio"] -stream = ExtResource("13_jpk8j") -volume_db = -10.0 +stream = ExtResource("13_r2hxi") +autoplay = true +bus = &"Music" [node name="Voice" type="AudioStreamPlayer" parent="Audio"] stream = ExtResource("14_765i1") diff --git a/scripts/enemy.gd b/scripts/enemy.gd index 5487ab1..6658658 100644 --- a/scripts/enemy.gd +++ b/scripts/enemy.gd @@ -3,30 +3,39 @@ extends Unit @export var player : Player @export var chasing_range := 30.0 -@export var attack_range := 2.0 +@export var attack_range := 3.0 -var attacks := ["Unarmed_Melee_Attack_Punch_A", "Unarmed_Melee_Attack_Punch_B"] +var attacks := ["Unarmed_Melee_Attack_Punch_A", "Unarmed_Melee_Attack_Punch_B", "Unarmed_Melee_Attack_Kick"] @onready var nav_agent: NavigationAgent3D = $NavigationAgent3D func _ready() -> void: + health = maximum_health + stamina = maximum_stamina state_changed.connect(_on_state_changed) func _physics_process(_delta: float) -> void: if state == States.dead: return if player == null: return - if player.state == States.dead: return + if player.state == States.dead: + state = States.idle + return + var distance = global_position.distance_to(player.global_position) + if distance > chasing_range: + state = States.idle + elif distance <= chasing_range and distance >= attack_range: + state = States.chasing if distance <= attack_range: state = States.attacking - elif distance <= chasing_range: - state = States.chasing func _on_state_changed(new_state: States) -> void: + name_changed.emit(unit_name, States.keys()[new_state]) match new_state: States.idle: #TODO: Random movement - pass + _on_velocity_computed(Vector3.ZERO) + States.chasing: nav_agent.set_target_position(player.position) if nav_agent.is_navigation_finished() or nav_agent.is_target_reached(): return diff --git a/scripts/enemy_overlay.gd b/scripts/enemy_overlay.gd index a36d9b3..4e17162 100644 --- a/scripts/enemy_overlay.gd +++ b/scripts/enemy_overlay.gd @@ -3,12 +3,11 @@ extends Sprite3D @onready var name_label: Label = $EnemyOverlay/Name @onready var health_bar: TextureProgressBar = $EnemyOverlay/Health @onready var stamina_bar: TextureProgressBar = $EnemyOverlay/Stamina -@onready var enemy: Enemy = owner func _ready() -> void: - enemy.health_changed.connect(update_health_bar) - enemy.stamina_changed.connect(update_stamina_bar) - enemy.name_changed.connect(update_name_text) + owner.health_changed.connect(update_health_bar) + owner.stamina_changed.connect(update_stamina_bar) + owner.name_changed.connect(update_name_text) func update_health_bar (current_health: int, maximal_health: int) -> void: health_bar.value = (100 / maximal_health) * current_health @@ -16,5 +15,5 @@ func update_health_bar (current_health: int, maximal_health: int) -> void: func update_stamina_bar (current_stamina: int, maximal_stamina: int) -> void: stamina_bar.value = (100 / maximal_stamina) * current_stamina -func update_name_text (enemy_name: String) -> void: - name_label.text = enemy_name +func update_name_text (enemy_name: String, current_state: String) -> void: + name_label.text = enemy_name + " (" + current_state + ")" diff --git a/scripts/hitbox.gd b/scripts/hitbox.gd index 1422a8d..2890aaf 100644 --- a/scripts/hitbox.gd +++ b/scripts/hitbox.gd @@ -1,11 +1,9 @@ class_name HitBox extends Area3D -@onready var unit: Unit = owner - func _init() -> void: collision_layer = 2 collision_mask = 0 func get_damage() -> int: - return unit.damage + return owner.damage diff --git a/scripts/hurtbox.gd b/scripts/hurtbox.gd index bfa0c55..ce68878 100644 --- a/scripts/hurtbox.gd +++ b/scripts/hurtbox.gd @@ -10,6 +10,6 @@ func _ready() -> void: func _on_area_entered(hitbox: HitBox) -> void: if hitbox == null: return - #print(owner.unit_name + " take damage by " + hitbox.owner.unit_name + "...") + if hitbox.owner == owner: return if owner.has_method("take_damage"): owner.take_damage(hitbox.get_damage()) diff --git a/scripts/player.gd b/scripts/player.gd index e0576f8..c0c4ed7 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -26,6 +26,8 @@ var gold := 0: signal gold_changed(current_gold) func _ready() -> void: + health = maximum_health + stamina = maximum_stamina state_changed.connect(_on_state_changed) func _on_state_changed(new_state: States) -> void: diff --git a/scripts/unit.gd b/scripts/unit.gd index 686a9ac..dc3eeb5 100644 --- a/scripts/unit.gd +++ b/scripts/unit.gd @@ -1,7 +1,6 @@ class_name Unit extends CharacterBody3D -@export var unit_name: String @export var maximum_health := 100 @export var maximum_stamina := 100 @export var stamina_regeneration_rate := 2 @@ -9,7 +8,7 @@ extends CharacterBody3D @export var acceleration := 4.0 @export var jump_speed := 8.0 @export var jump_cost := 20 -@export var attack_cost := 30 +@export var attack_cost := 10 @export var damage := 10 @onready var model := $Rig @@ -41,7 +40,14 @@ var state = States.idle: state = value state_changed.emit(value) -var health := maximum_health: +@export var unit_name: String: + get: + return unit_name + set(value): + unit_name = value + name_changed.emit(unit_name, str(state)) + +var health : int: get: return health set(value): @@ -50,7 +56,7 @@ var health := maximum_health: anim_state.travel(hits.pick_random()) if health <= 0: die() -var stamina := 0: +var stamina : int: get: return stamina set(value): @@ -62,22 +68,15 @@ signal health_changed(current_health: int, maximum_health: int) signal stamina_changed(current_stamina: int, maximum_stamina: int) signal state_changed(new_state: States) -func _ready() -> void: - name_changed.emit(unit_name) - health_changed.emit(health, maximum_health) - stamina_changed.emit(stamina, maximum_stamina) - func _process(delta: float) -> void: stamina_timer += delta if stamina_timer > stamina_timer_max: stamina += stamina_regeneration_rate - clampi(stamina, 0, maximum_stamina) - stamina_changed.emit(stamina, maximum_stamina) stamina_timer = 0 func take_damage(damage_amount: int) -> void: - health -= damage_amount print(unit_name + " gets " + str(damage_amount) + " damage. Life: " + str(health) + "/" + str(maximum_health)) + health -= damage_amount func enough_stamina_available(stamina_needed: int) -> bool: return stamina_needed <= stamina @@ -89,3 +88,6 @@ func die() -> void: print(unit_name + " died!") state = States.dead anim_state.travel(deaths.pick_random()) + +func remove_unit() -> void: + queue_free()