PrincessDragonSlayer/scripts/game_manager.gd

18 lines
264 B
GDScript

extends Node
signal score_changed(new_score: int)
var score := 0:
set(value):
score = value
score_changed.emit(score)
get:
return score
#func _ready() -> void:
#score_changed.emit(score)
func collect_coin():
score += 1
print("Score: " + str(score))