PrincessDragonSlayer/scripts/player.gd

42 lines
905 B
GDScript

extends CharacterBody2D
const SPEED = 100.0
const JUMP_VELOCITY = -260.0
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction
var direction := Input.get_axis("move_left", "move_right")
# Flip the sprite
if direction > 0:
animated_sprite.flip_h = false
elif direction < 0:
animated_sprite.flip_h = true
# Play animations
if is_on_floor():
if direction == 0:
animated_sprite.play("idle")
else:
animated_sprite.play("run")
else:
animated_sprite.play("jump")
# Move the character
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()