23 lines
604 B
C#
23 lines
604 B
C#
using System;
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using UnityEngine;
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public class ContainerCounterVisual : MonoBehaviour
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{
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private static readonly int openClose = Animator.StringToHash("OpenClose");
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[SerializeField] private ContainerCounter containerCounter;
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private Animator animator;
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private void Awake()
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{
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animator = GetComponent<Animator>();
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}
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private void Start()
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{
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containerCounter.OnPlayerGrabbedObject += ContainerCounter_OnPlayerGrabbedObject;
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}
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private void ContainerCounter_OnPlayerGrabbedObject(object sender, System.EventArgs e) => animator.SetTrigger(openClose);
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}
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