KitchenChaos/Assets/Scripts/KitchenObject.cs

49 lines
2.3 KiB
C#

using Unity.Netcode;
using UnityEngine;
public class KitchenObject : NetworkBehaviour {
public KitchenObjectSO KitchenObjectSO;
private FollowTransform followTransform;
private IKitchenObjectParent kitchenObjectParent;
public virtual void Awake() => followTransform = GetComponent<FollowTransform>(); // ReSharper disable Unity.PerformanceAnalysis
public void SetKitchenObjectParent(IKitchenObjectParent newKitchenObjectParent)
=> SetKitchenObjectParentServerRpc(newKitchenObjectParent.GetNetworkObject());
[ServerRpc(RequireOwnership = false)]
private void SetKitchenObjectParentServerRpc(NetworkObjectReference kitchenObjectParentNetworkObjectReference)
=> SetKitchenObjectParentClientRpc(kitchenObjectParentNetworkObjectReference);
[ClientRpc]
private void SetKitchenObjectParentClientRpc(NetworkObjectReference kitchenObjectParentNetworkObjectReference) {
kitchenObjectParentNetworkObjectReference.TryGet(out NetworkObject kitchenObjectParentNetworkObject);
IKitchenObjectParent newKitchenObjectParent = kitchenObjectParentNetworkObject.GetComponent<IKitchenObjectParent>();
kitchenObjectParent = newKitchenObjectParent;
if (newKitchenObjectParent.KitchenObject is not null) Debug.Log($"IKitchenObjectParent {kitchenObjectParent} already has a KitchenObject {kitchenObjectParent.KitchenObject}!");
kitchenObjectParent.KitchenObject = this;
Debug.Log($"Putting KitchenObject {kitchenObjectParent.KitchenObject} to KitchenObjectParent {kitchenObjectParent}.");
followTransform.TargetTransform = kitchenObjectParent.GetKitchenObjectFollowTransform();
}
public void DestroySelf() => Destroy(gameObject);
public void ClearKitchenObjectOnParent() => kitchenObjectParent.KitchenObject = null;
public bool TryGetPlate(out PlateKitchenObject plateKitchenObject) {
if (this is PlateKitchenObject) {
plateKitchenObject = this as PlateKitchenObject;
return true;
}
plateKitchenObject = null;
return false;
}
public static void SpawnKitchenObject(KitchenObjectSO kitchenObjectSO, IKitchenObjectParent kitchenObjectParent)
=> KitchenGameMultiplayer.Instance.SpawnKitchenObject(kitchenObjectSO, kitchenObjectParent);
public static void DestroyKitchenObject(KitchenObject kitchenObject) => KitchenGameMultiplayer.Instance.DestroyKitchenObject(kitchenObject);
}