KitchenChaos/Assets/Scripts/Counters/TrashCounter.cs

19 lines
491 B
C#

using UnityEngine;
namespace Counters {
public class TrashCounter : BaseCounter {
public override void Interact(Player player) {
if (player.HasKitchenObject()) {
// Debug.Log("KitchenObject from player will be destroyed.");
player.GetKitchenObject().DestroySelf();
}
else {
// Debug.Log("Player does not carry anything destroyable!");
}
}
public override void InteractAlternate(Player player) {
Debug.Log("Cannot do anything alternativly here!");
}
}
}