KitchenChaos/Assets/Scripts/Counters/PlatesCounter.cs

39 lines
1.2 KiB
C#

using System;
using ScriptableObjects;
using UnityEngine;
namespace Counters {
public class PlatesCounter : BaseCounter {
[SerializeField] private float spawnPlateTimerMax = 3f;
[SerializeField] private int platesSpawnedAmountMax = 5;
[SerializeField] private KitchenObjectSO plateKitchenObjectSO;
private int platesSpawnedAmount;
private float spawnPlateTimer;
private void Update() {
spawnPlateTimer += Time.deltaTime;
if (spawnPlateTimer > spawnPlateTimerMax) {
spawnPlateTimer = 0f;
if (platesSpawnedAmount < platesSpawnedAmountMax) {
platesSpawnedAmount++;
// Debug.Log($"Spawning another plate {platesSpawnedAmount}/{platesSpawnedAmountMax}");
OnPlateSpawned?.Invoke(this, EventArgs.Empty);
}
}
}
public event EventHandler OnPlateSpawned;
public event EventHandler OnPlateRemoved;
public override void Interact(Player player) {
if (!player.HasKitchenObject())
// Player is empty handed
if (platesSpawnedAmount > 0) {
// There is at least one plate here
platesSpawnedAmount--;
KitchenObject.SpawnKitchenObject(plateKitchenObjectSO, player);
OnPlateRemoved?.Invoke(this, EventArgs.Empty);
}
}
}
}