KitchenChaos/Assets/Scripts/KitchenObject.cs

49 lines
1.2 KiB
C#

using UnityEngine;
public class KitchenObject : MonoBehaviour
{
public KitchenObjectSO KitchenObjectSO;
private IKitchenObjectParent kitchenObjectParent;
public void SetKitchenObjectParent(IKitchenObjectParent kOP)
{
kOP.KitchenObject = null;
kitchenObjectParent = kOP;
if (kOP.KitchenObject != null)
{
Debug.LogError("IKitchenObjectParent already has a KitchenObject");
}
kOP.KitchenObject = this;
transform.parent = kOP.KitchenObjectHoldPoint;
transform.localPosition = Vector3.zero;
}
public void DestroySelf()
{
kitchenObjectParent.KitchenObject = null;
Destroy(gameObject);
}
public bool TryGetPlate(out PlateKitchenObject plateKitchenObject)
{
if (this is PlateKitchenObject)
{
plateKitchenObject = this as PlateKitchenObject;
return true;
}
plateKitchenObject = null;
return false;
}
public static KitchenObject SpawnKitchenObject(KitchenObjectSO kitchenObjectSO, IKitchenObjectParent kitchenObjectParent)
{
Transform kitchenObjectTransform = Instantiate(kitchenObjectSO.prefab);
KitchenObject kitchenObject = kitchenObjectTransform.GetComponent<KitchenObject>();
kitchenObject.SetKitchenObjectParent(kitchenObjectParent);
kitchenObjectTransform.gameObject.SetActive(true);
return kitchenObject;
}
}