KitchenChaos/Assets/PlayerInputActions.cs

386 lines
15 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.4.4
// from Assets/PlayerInputActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @PlayerInputActions : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerInputActions()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerInputActions"",
""maps"": [
{
""name"": ""Player"",
""id"": ""ee5e51f4-8b08-49fc-90eb-52682e031d07"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""a1b07617-998a-4c61-b19e-6d4bb1308d0e"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Interact"",
""type"": ""Button"",
""id"": ""2fd02290-8577-4db2-bcee-9ab6bd10145d"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""InteractAlternate"",
""type"": ""Button"",
""id"": ""c52d17e5-b60f-4aeb-9eea-8ea14a7bc8a4"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Pause"",
""type"": ""Button"",
""id"": ""f533f0c6-a526-45d1-ab00-ed86c15608d8"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""WASD"",
""id"": ""a6b015f6-1004-4e32-b882-631ef66db7e3"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""13846bd9-5b0e-47a9-9b42-dbe1460c2e85"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""4ecc1af6-5d24-4772-aade-92f1494f5bf0"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""0e503079-61d2-4799-9014-d53dff129bc5"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""e367203c-d448-414b-9420-a77322ddf2e4"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""Arrow Keys"",
""id"": ""ee4adbda-6bf6-49a4-a142-1169a1bb796c"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""520af100-1a23-4d8b-812e-51782fff4899"",
""path"": ""<Keyboard>/upArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""50e5faa0-705c-4cd4-b885-8550f02436a9"",
""path"": ""<Keyboard>/downArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""9d6d88a7-9359-4c4e-92b9-3fabc8175e96"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""9ab83dac-5f13-488d-8d65-d25b7cd2ebcd"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""848d3f2b-264f-4cd6-a75c-32ea2d95a930"",
""path"": ""<Gamepad>/leftStick"",
""interactions"": """",
""processors"": ""StickDeadzone(min=0.5)"",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""6f0f358a-7b5c-4b3a-86c3-06e0190a02ec"",
""path"": ""<Keyboard>/e"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""ba1d581e-0e18-44b6-b9eb-e5907691776f"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""55026678-500a-4ee6-ac4a-68cfda2a3a56"",
""path"": ""<Keyboard>/f"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""InteractAlternate"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b2aedbe4-155b-433d-b39d-01f25f42d1ae"",
""path"": ""<Gamepad>/buttonWest"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""InteractAlternate"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""caf14e06-9cd7-44b8-b0dd-67589d8b602c"",
""path"": ""<Keyboard>/escape"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""71b4cd64-4d10-4a9b-989f-c9e7726f9c7b"",
""path"": ""<Gamepad>/start"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
m_Player_InteractAlternate = m_Player.FindAction("InteractAlternate", throwIfNotFound: true);
m_Player_Pause = m_Player.FindAction("Pause", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private IPlayerActions m_PlayerActionsCallbackInterface;
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Interact;
private readonly InputAction m_Player_InteractAlternate;
private readonly InputAction m_Player_Pause;
public struct PlayerActions
{
private @PlayerInputActions m_Wrapper;
public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Player_Move;
public InputAction @Interact => m_Wrapper.m_Player_Interact;
public InputAction @InteractAlternate => m_Wrapper.m_Player_InteractAlternate;
public InputAction @Pause => m_Wrapper.m_Player_Pause;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void SetCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnMove;
@Interact.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnInteract;
@InteractAlternate.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnInteractAlternate;
@InteractAlternate.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnInteractAlternate;
@InteractAlternate.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnInteractAlternate;
@Pause.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnPause;
@Pause.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnPause;
@Pause.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnPause;
}
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@InteractAlternate.started += instance.OnInteractAlternate;
@InteractAlternate.performed += instance.OnInteractAlternate;
@InteractAlternate.canceled += instance.OnInteractAlternate;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
}
}
}
public PlayerActions @Player => new PlayerActions(this);
public interface IPlayerActions
{
void OnMove(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnInteractAlternate(InputAction.CallbackContext context);
void OnPause(InputAction.CallbackContext context);
}
}