25 lines
615 B
C#
25 lines
615 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
public class ContainerCounterVisual : MonoBehaviour
|
|
{
|
|
[SerializeField] private ContainerCounter containerCounter;
|
|
private Animator animator;
|
|
private static readonly int openClose = Animator.StringToHash("OpenClose");
|
|
|
|
private void Awake()
|
|
{
|
|
animator = GetComponent<Animator>();
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
containerCounter.OnPlayerGrabbedObject += ContainerCounbter_OnPlayerGrabbedObject;
|
|
}
|
|
|
|
private void ContainerCounbter_OnPlayerGrabbedObject(object sender, EventArgs e)
|
|
{
|
|
animator.SetTrigger(openClose);
|
|
}
|
|
}
|