KitchenChaos/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs

42 lines
1.3 KiB
C#

using System.Collections;
using UnityEngine;
namespace TMPro.Examples {
public class ShaderPropAnimator : MonoBehaviour {
public AnimationCurve GlowCurve;
public float m_frame;
private Material m_Material;
private Renderer m_Renderer;
private void Awake() {
// Cache a reference to object's renderer
m_Renderer = GetComponent<Renderer>();
// Cache a reference to object's material and create an instance by doing so.
m_Material = m_Renderer.material;
}
private void Start() {
StartCoroutine(AnimateProperties());
}
private IEnumerator AnimateProperties() {
//float lightAngle;
float glowPower;
m_frame = Random.Range(0f, 1f);
while (true) {
//lightAngle = (m_Material.GetFloat(ShaderPropertyIDs.ID_LightAngle) + Time.deltaTime) % 6.2831853f;
//m_Material.SetFloat(ShaderPropertyIDs.ID_LightAngle, lightAngle);
glowPower = GlowCurve.Evaluate(m_frame);
m_Material.SetFloat(ShaderUtilities.ID_GlowPower, glowPower);
m_frame += Time.deltaTime * Random.Range(0.2f, 0.3f);
yield return new WaitForEndOfFrame();
}
}
}
}