KitchenChaos/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs

33 lines
1.1 KiB
C#

using System.Collections;
using TMPro;
using UnityEngine;
public class EnvMapAnimator : MonoBehaviour {
//private Vector3 TranslationSpeeds;
public Vector3 RotationSpeeds;
private Material m_material;
private TMP_Text m_textMeshPro;
private void Awake() {
//Debug.Log("Awake() on Script called.");
m_textMeshPro = GetComponent<TMP_Text>();
m_material = m_textMeshPro.fontSharedMaterial;
}
// Use this for initialization
private IEnumerator Start() {
Matrix4x4 matrix = new();
while (true) {
//matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
matrix.SetTRS(Vector3.zero,
Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y,
Time.time * RotationSpeeds.z), Vector3.one);
m_material.SetMatrix("_EnvMatrix", matrix);
yield return null;
}
}
}