21 lines
715 B
C#
21 lines
715 B
C#
using UnityEngine;
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public class StoveBurnFlashingBarUI : MonoBehaviour {
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private const string IsFlashing = "IsFlashing";
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[SerializeField] private StoveCounter stoveCounter;
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private Animator animator;
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private void Awake() {
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animator = GetComponent<Animator>();
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}
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private void Start() {
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stoveCounter.OnProgressChanged += StoveCounter_OnProgressChanged;
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animator.SetBool(IsFlashing, false);
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}
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private void StoveCounter_OnProgressChanged(object sender, IHasProgress.ProgressChangedEventArgs e) {
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float burnShowProgressAmount = .5f;
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animator.SetBool(IsFlashing, stoveCounter.IsFried() && e.ProgressNormalized >= burnShowProgressAmount);
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}
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} |