44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using static StoveCounter;
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namespace UI {
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public class ProgressBarUI : MonoBehaviour {
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[SerializeField] private GameObject hasProgressGameObject;
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[SerializeField] private Image barImage;
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private IHasProgress hasProgress;
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private void Start() {
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if (!hasProgressGameObject.TryGetComponent(out hasProgress))
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Debug.LogError(
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$"Game Object {hasProgressGameObject} does not have a component that implements IHasProgress!");
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else
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hasProgress.OnProgressChanged += HasProgress_OnProgressChanged;
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barImage.fillAmount = 0f;
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Hide();
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}
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private void HasProgress_OnProgressChanged(object sender, IHasProgress.ProgressChangedEventArgs e) {
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barImage.fillAmount = e.ProgressNormalized;
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barImage.color = e.State == State.Fried
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? Color.Lerp(Color.green, Color.red, e.ProgressNormalized)
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: Color.Lerp(Color.blue, Color.green, e.ProgressNormalized);
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if (e.ProgressNormalized is 0f or 1f)
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Hide();
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else
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Show();
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}
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private void Show() {
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gameObject.SetActive(true);
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}
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private void Hide() {
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gameObject.SetActive(false);
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}
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}
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} |