31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using UnityEngine;
|
|
|
|
public class PlateIconsUI : MonoBehaviour {
|
|
[SerializeField] private PlateKitchenObject plateKitchenObject;
|
|
[SerializeField] private Transform iconTemplate;
|
|
|
|
private void Awake() {
|
|
iconTemplate.gameObject.SetActive(false);
|
|
}
|
|
|
|
private void Start() {
|
|
plateKitchenObject.OnIngredientAdded += PlateKitchenObject_OnIngredientAdded;
|
|
}
|
|
|
|
private void PlateKitchenObject_OnIngredientAdded(object sender, PlateKitchenObject.IngredientAddedEventArgs e) {
|
|
UpdateVisual();
|
|
}
|
|
|
|
private void UpdateVisual() {
|
|
foreach (Transform child in transform) {
|
|
if (child == iconTemplate) continue;
|
|
Destroy(child.gameObject);
|
|
}
|
|
|
|
foreach (KitchenObjectSO kitchenObjectSO in plateKitchenObject.GetKitchenObjectSOList()) {
|
|
Transform iconTransform = Instantiate(iconTemplate, transform);
|
|
iconTransform.gameObject.SetActive(true);
|
|
iconTransform.GetComponent<PlateIconSingleUI>().SetKitchenObjectSO(kitchenObjectSO);
|
|
}
|
|
}
|
|
} |