20 lines
447 B
C#
20 lines
447 B
C#
using UnityEngine.SceneManagement;
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public static class Loader {
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public enum Scene {
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MainMenuScene,
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GameScene,
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LoadingScene
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}
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private static Scene targetScene;
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public static void Load(Scene target) {
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targetScene = target;
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SceneManager.LoadScene(Scene.LoadingScene.ToString());
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}
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public static void LoaderCallback() {
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SceneManager.LoadScene(targetScene.ToString());
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}
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} |