53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using System;
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using Unity.Netcode;
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using UnityEngine;
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public class PlatesCounter : BaseCounter {
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[SerializeField] private float spawnPlateTimerMax = 10f;
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[SerializeField] private int platesSpawnedAmountMax = 6;
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[SerializeField] private KitchenObjectSO plateKitchenObjectSO;
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private int platesSpawnedAmount;
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private float spawnPlateTimer;
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private void Update() {
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if (!IsServer) return;
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spawnPlateTimer += Time.deltaTime;
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if (spawnPlateTimer > spawnPlateTimerMax) {
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spawnPlateTimer = 0f;
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if (KitchenGameManager.Instance.IsGamePlaying() && platesSpawnedAmount < platesSpawnedAmountMax)
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SpawnPlateServerRpc();
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}
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}
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[ServerRpc]
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public void SpawnPlateServerRpc() => SpawnPlateClientRpc();
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[ClientRpc]
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public void SpawnPlateClientRpc() {
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platesSpawnedAmount++;
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OnPlateSpawned?.Invoke(this, EventArgs.Empty);
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}
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public event EventHandler OnPlateSpawned;
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public event EventHandler OnPlateRemoved;
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public override void Interact(Player player) {
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if (player.KitchenObject != null) return;
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if (platesSpawnedAmount == 0) return;
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KitchenObject.SpawnKitchenObject(plateKitchenObjectSO, player);
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InteractLogicServerRpc();
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}
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[ServerRpc(RequireOwnership = false)]
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public void InteractLogicServerRpc() {
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InteractLogicClientRpc();
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}
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[ClientRpc]
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public void InteractLogicClientRpc() {
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platesSpawnedAmount--;
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OnPlateRemoved?.Invoke(this, EventArgs.Empty);
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}
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} |