20 lines
600 B
C#
20 lines
600 B
C#
using System;
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using UnityEngine;
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public class ContainerCounterVisual : MonoBehaviour {
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private static readonly int openClose = Animator.StringToHash("OpenClose");
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[SerializeField] private ContainerCounter containerCounter;
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private Animator animator;
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private void Awake() {
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animator = GetComponent<Animator>();
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}
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private void Start() {
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containerCounter.OnPlayerGrabbedObject += ContainerCounter_OnPlayerGrabbedObject;
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}
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private void ContainerCounter_OnPlayerGrabbedObject(object sender, EventArgs e) {
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animator.SetTrigger(openClose);
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}
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} |