KitchenChaos/Assets/Scripts/ClientNetworkTransform.cs

21 lines
885 B
C#

using Unity.Netcode.Components;
using UnityEngine;
namespace Unity.Multiplayer.Samples.Utilities.ClientAuthority {
/// <summary>
/// Used for syncing a transform with client side changes. This includes host. Pure server as owner isn't supported by
/// this. Please use NetworkTransform
/// for transforms that'll always be owned by the server.
/// </summary>
[DisallowMultipleComponent]
public class ClientNetworkTransform : NetworkTransform {
/// <summary>
/// Used to determine who can write to this transform. Owner client only.
/// This imposes state to the server. This is putting trust on your clients. Make sure no security-sensitive features
/// use this transform.
/// </summary>
protected override bool OnIsServerAuthoritative() {
return false;
}
}
}