KitchenChaos/Assets/ParrelSync/Examples/CustomArgumentExample.cs

25 lines
856 B
C#

// This should be editor only
#if UNITY_EDITOR
using UnityEngine;
namespace ParrelSync.Example {
public class CustomArgumentExample : MonoBehaviour {
// Start is called before the first frame update
private void Start() {
// Is this editor instance running a clone project?
if (ClonesManager.IsClone()) {
Debug.Log("This is a clone project.");
//Argument can be set from the clones manager window.
string customArgument = ClonesManager.GetArgument();
Debug.Log("The custom argument of this clone project is: " + customArgument);
// Do what ever you need with the argument string.
}
else {
Debug.Log("This is the original project.");
}
}
}
}
#endif