25 lines
856 B
C#
25 lines
856 B
C#
// This should be editor only
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#if UNITY_EDITOR
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using UnityEngine;
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namespace ParrelSync.Example {
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public class CustomArgumentExample : MonoBehaviour {
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// Start is called before the first frame update
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private void Start() {
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// Is this editor instance running a clone project?
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if (ClonesManager.IsClone()) {
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Debug.Log("This is a clone project.");
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//Argument can be set from the clones manager window.
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string customArgument = ClonesManager.GetArgument();
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Debug.Log("The custom argument of this clone project is: " + customArgument);
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// Do what ever you need with the argument string.
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}
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else {
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Debug.Log("This is the original project.");
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}
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}
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}
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}
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#endif |