KitchenChaos/Assets/Scripts/UI/TestingCharacterSelectUI.cs

8 lines
258 B
C#

using UnityEngine;
using UnityEngine.UI;
public class TestingCharacterSelectUI : MonoBehaviour {
[SerializeField] private Button ReadyButton;
private void Start() => ReadyButton.onClick.AddListener(() => CharacterSelectReady.Instance.SetPlayerReady());
}