KitchenChaos/Assets/Scripts/PlateCompleteVisual.cs

34 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using ScriptableObjects;
using UnityEngine;
public class PlateCompleteVisual : MonoBehaviour {
[Serializable]
public struct KitchenObjectSOGameObject {
public KitchenObjectSO kitchenObjectSO;
public GameObject gameObject;
}
[SerializeField] private PlateKitchenObject plateKitchenObject;
[SerializeField] private List<KitchenObjectSOGameObject> kitchenObjectSOGameObjectList;
private void Start() {
plateKitchenObject.OnIngredientAdded += PlateKitchenObject_OnIngredientAdded;
foreach (KitchenObjectSOGameObject kitchenObjectSOGameObject in kitchenObjectSOGameObjectList) {
kitchenObjectSOGameObject.gameObject.SetActive(false);
}
}
private void PlateKitchenObject_OnIngredientAdded(object sender, PlateKitchenObject.IngredientAddedEventArgs e) {
foreach (KitchenObjectSOGameObject gO in kitchenObjectSOGameObjectList) {
// Debug.Log($"{gO.kitchenObjectSO} wird mit {e.KitchenObjectSO} verglichen... {gO.kitchenObjectSO == e.KitchenObjectSO}");
if (gO.kitchenObjectSO == e.KitchenObjectSO) {
// Debug.Log($"{gO.gameObject} wird aktiviert!");
gO.gameObject.SetActive(true);
}
}
}
}