KitchenChaos/Assets/Scripts/Counters/PlatesCounter.cs

44 lines
1.2 KiB
C#

using System;
using UnityEngine;
public class PlatesCounter : BaseCounter
{
[SerializeField] private float spawnPlateTimerMax = 10f;
[SerializeField] private int platesSpawnedAmountMax = 6;
[SerializeField] private KitchenObjectSO plateKitchenObjectSO;
private int platesSpawnedAmount;
private float spawnPlateTimer;
private void Update()
{
spawnPlateTimer += Time.deltaTime;
if (spawnPlateTimer > spawnPlateTimerMax)
{
spawnPlateTimer = 0f;
if (KitchenGameManager.Instance.IsGamePlaying() && platesSpawnedAmount < platesSpawnedAmountMax)
{
platesSpawnedAmount++;
// Debug.Log($"Spawning another plate {platesSpawnedAmount}/{platesSpawnedAmountMax}");
OnPlateSpawned?.Invoke(this, System.EventArgs.Empty);
}
}
}
public event EventHandler OnPlateSpawned;
public event EventHandler OnPlateRemoved;
public override void Interact(Player player)
{
if (player.KitchenObject == null)
{
// Player is empty handed
if (platesSpawnedAmount > 0)
{
// There is at least one plate here
platesSpawnedAmount--;
_ = KitchenObject.SpawnKitchenObject(plateKitchenObjectSO, player);
OnPlateRemoved?.Invoke(this, System.EventArgs.Empty);
}
}
}
}