25 lines
661 B
C#
25 lines
661 B
C#
using UnityEngine;
|
|
|
|
public class StoveBurnFlashingBarUI : MonoBehaviour
|
|
{
|
|
private const string IsFlashing = "IsFlashing";
|
|
[SerializeField] private StoveCounter stoveCounter;
|
|
private Animator animator;
|
|
|
|
private void Awake()
|
|
{
|
|
animator = GetComponent<Animator>();
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
stoveCounter.OnProgressChanged += StoveCounter_OnProgressChanged;
|
|
animator.SetBool(IsFlashing, false);
|
|
}
|
|
|
|
private void StoveCounter_OnProgressChanged(object sender, IHasProgress.ProgressChangedEventArgs e)
|
|
{
|
|
float burnShowProgressAmount = .5f;
|
|
animator.SetBool(IsFlashing, stoveCounter.IsFried() && e.ProgressNormalized >= burnShowProgressAmount);
|
|
}
|
|
} |